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- Newsgroups: rec.games.backgammon,news.answers,rec.answers
- Path: bloom-beacon.mit.edu!hookup!swrinde!howland.reston.ans.net!ix.netcom.com!netcom.com!damish
- From: damish@netcom.com (Mark Damish)
- Subject: Backgammon --- Frequently Asked Questions. [monthly]
- Message-ID: <damishD5JG0A.2FI@netcom.com>
- Followup-To: rec.games.backgammon
- Summary: This posting contains answers to questions about the game of
- backgammon. It also contains resources pertaining to the
- game. It should be read by anyone interested in backgammon,
- especially those posting to the rec.games.backgammon news group.
- Keywords: backgammon BG FAQ reference
- Sender: damish@netcom23.netcom.com
- Supersedes: <3hge7p$hsp@testnews.ll.mit.edu>
- Reply-To: damish@ll.mit.edu (Mark Damish)
- Organization: NETCOM On-line Communication Services (408 261-4700 guest)
- Date: Thu, 16 Mar 1995 14:52:58 GMT
- Approved: news-answers-request@MIT.EDU
- Lines: 5111
- Xref: bloom-beacon.mit.edu rec.games.backgammon:5394 news.answers:37153 rec.answers:10762
-
- Archive-name: games/backgammon-faq
- Posting-frequency: Monthly, around the 13th of each month.
- Last-modified: March 1995
- Version: 9503
-
-
- _________________________________________________________________
-
- BACKGAMMON --- FREQUENTLY ASKED QUESTIONS.
-
- Last modified: Thu Mar 16 09:15:17 1995
- Mark Damish <damish@ll.mit.edu>
-
-
- _________________________________________________________________
-
- CONTENTS
-
- SECTION 0: FORE FAQ
-
- Definition , Editor , Purpose , Contributions , Availability,
- Disclaimer , Editorial , Changes Gratitude , and News .
-
- SECTION A: ESSENTIALS
- * A1. What is backgammon?
- * A2. What are the basic rules of the game?
- + Backgammon Equipment
- + The backgammon board
- + Object of the game
- + Starting the game
- + Moving your men
- + Doublets
- + Making points
- + Prime
- + Blots
- + Closed board
- + Compulsory move
- + Bearing off
- + Gammon and Backgammon
- + Cocked dice
- * A3. What is the doubling cube for?
- * A4. What is the Crawford rule? (Why won't FIBS let me double?)
- * A5. What is the Jacoby rule?
- * A6. What is the Holland rule?
- * A7. What are those critters --- Beavers, raccoons?
- * A8. What is a Chouette?
- * A9. Basic Strategy for Beginners.
-
- SECTION B: ELECTRONIC BACKGAMMON: VS OTHER HUMANS
- * B1. FIBS
- + FIBS Introduction
- + FIBS Help
- + FIBS Ratings
- + FIBS Misc.
- * B2. What is the Internet and how do I get onto it?
- * B3. Are there any GUI's for FIBS?
- + Tinyfugue
- + xfibs
- + MacFIBS
- + TkFibs
- + FIBS/W
- + xibc
- * B4. Whats about LDB? (Long Distance Backgammon. BG by Email)
- * B5. What other ways are there to play people via
- nets/modems/e-mail?
- + Netgammon backgammon server
- + GEnie
- * B6. Are there any electronic tournaments?
- * B7. Do other game servers exist?
- + Backgammon , Bridge , Scrabble-like , Chinese Chess (Xainqi)
- , Othello , Chess , Go
-
- SECTION C: ELECTRONIC BACKGAMMON: VS MACHINE
- * C1. Are there any BG programs out there for my computer? Where are
- they?
- + JellyFish
- + Expert Backgammon
- + bg06
- + A PD mac program called ?
- + Death by Backgammon
- + xgammon
- * C2. Which programs are good? How good is good?
- * C3. Why is it so hard to write a good backgammon program?
- * C4. What is TD-GAMMON?
-
- SECTION D: RESOURCES
- * D1. I'm looking for a club to play in...
- + Backgammon clubs in North America
- + Playing Backgammon in the Boston area
- + Other Backgammon Clubs
- * D2. Where are the tournaments?
- * D3. I'm looking for information about newsletters and other
- publications.
- + Anchors
- + Backgammon Magazine
- + Backgammon Quarterly
- + BLITZ
- + Chicago Point Newsletter
- + European Backgammon News
- + Flint Area Backgammon News
- + GAMMON
- + Hoosier Backgammon Club Newsletter
- + Inside Backgammon
- + Norpunkt
- * D4. Backgammon books and book reviews.
- + BG books [summary] by Marty Storer
- + BG books [summary] by John Bazigos
- + How to play tournament BG [book]
- + Backgammon (Robin Clay) [book]
- + In The Game Until The End... [booklet]
- + Learning From the Machine... [booklet]
- + Kit Woolsey's "Tournament Series Backgammon"
- + The Backgammon Book
- + Playboy's Book of Backgammon
- + Other Books
- + Danny Kleinman Books
- * D5. A List of Backgammon Articles in Science and Business
- * D6. Backgammon software and software reviews.
- + BOINQ
- + Hyper-Backgammon
- + Matchqiz (and demo)
- + BG-SCRIBE
- + The Match Strategist (and demo)
- + rfibs (fibs recorder & playback)
- + LaTeX Style for BG Positions and Games
- * D7. Where does one purchase backgammon supplies and books?
- + The GAMMON PRESS
- + Carol Joy Cole
- + Danny Kleinman
- + Dansk Backgammon Forlag
- + Crisloid
- + Larry Strommen
- * D8. An index of backgammon resources available on the Internet.
-
- SECTION E: MISC.
- * E1. What other games can be played on a backgammon board?
- + Hyper-Backgammon
- + Nackgammon
- + Tapa
- + Narde
- + Diceless Backgammon
- + Acey-deucy
- + One Point Matches
- * E2. How does one become a better player?
- * E3. Misc.
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
- Section 0: FORE FAQ
-
- DEFINITION
-
- FAQ /F-A-Q/ or /faq/ [USENET] n. 1. A Frequently Asked Question. 2. A
- compendium of accumulated lore, posted periodically to high-volume
- newsgroups in an attempt to forestall such questions. Some people
- prefer the term 'FAQ list' or 'FAQL' /fa'kl/, reserving 'FAQ' for
- sense 1.
-
- ---from: The jargon file, Version 2.9.12, 10 May 1993
-
- EDITOR
-
- Mark Damish damish@ll.mit.edu
-
- PURPOSE
-
- The purpose of this FAQ is to answer commonly asked questions which
- come up on the rec.games.backgammon news group and to compile a set of
- resources which might be useful to backgammon players in general.
-
- CONTRIBUTING
-
- Contributions will be thankfully accepted. Send E-Mail to the editor
- of this list for inclusion and credit in future FAQs.
-
- AVAILABILITY
-
- The FAQ will be posted on or around the 13th (13: is such a nice
- opening roll) of each month to rec.games.backgammon, rec.answers and
- news.answers.
-
- The FAQ is also available for anonymous ftp on:
- rtfm.mit.edu /pub/usenet/news.answers/games/backgammon-faq
-
- The ascii FAQ may also be obtained vie E-mail. Just send mail to:
- mail-server@rtfm.mit.edu
- with
- send usenet/news.answers/games/backgammon-faq
- in the body of the message.
-
- HTML version:
- An HTML (hypertext) version of the faq has been created. It is
- currently the `source' document for the ASCII version posted to
- rec.games.backgammon, and the rtfm archive. Most of the body of
- the html version has been marked up with preformatted sections.
- This is a tradeoff, as the quality of the ASCII version takes
- precedence. Within the document there are ``links'' from the
- table of contents, links within the document, and several
- links to ftp sites and other documents which make getting around
- the document, and the backgammon portion of internet quite easy.
- This version of the FAQ is called bg-faq.html, and may be downloaded
- for local reading with a Web-Browser, or may be read on line at:
- ftp.netcom.com /pub/da/damish/bg-faq.html
- The HTML version of the faq is updated at this site when the ascii
- version is posted to rec.games.backgammon.
- An HTML version is also currently (95-03) available at:
- http://world.std.com/~damish/bg-faq.html
- This site is less congested than the netcom address.
-
-
- FAQ Pointer and micro-faq:
- A `faq-pointer' and `micro-faq'. will be posted to
- rec.games.backgammon 2 or 3 times between regular faq postings.
-
- diff file:
- A diff file will created and posted to the rec.games.backgammon news
- group at the same time the FAQ is posted. This will contain the
- differences between successive FAQs. It will not be posted to the
- *.answers newsgroups, nor will it be archived at rtfm.mit.edu. The
- purpose of the diff file is to show recent changes without having to
- browse the entire FAQ. DO NOT use this file to update previous versions
- of the FAQ as it will have been edited!
-
- DISCLAIMER
-
- This posting is provided on an "as is" basis, NO WARRANTY whatsoever
- is expressed or implied, especially, NO WARRANTY that the information
- contained herein is correct or useful in any way, although both are
- intended.
-
- EDITORIAL
-
- Whom started rec.games.backgammon? What was its original charter?
- ...Mark
-
- CHANGES
-
- Changes may be spotted by examining the 'diff' file, which is posted at
- the same time as this FAQ. In the diff file, a '<' charactor preceding
- a line indicates that the line has been removed. Likewise, a '>'
- charactor indicates an addition. The diff file is edited and should not
- be used for updating from previous versions.
-
- GRATITUDE
-
- Major and minor contributions and suggestions from the following:
- Jeremy Bagai Matchqiz review.
- Matthew Clegg The entire 'What is Internet' section.
- Erik Gravgaard This and that.
- Paul Ferguson Mac PD BG info. FIBS Client info.
- Molly Holzschlag GEnie/RSCARDS info
- rjohnson Additional info for rules section A2.
- Mika Johnsson Original Backgammon article compilation.
- Rolf Kleef Nackgammon.
- Asger Kring Danish Newsletter, Book supply info. more.
- Andy Latto Jacoby, Holland, Beavers, Chouette, Useful advice.
- Mel Leifer Many critical pieces of information.
- Peter Nickless Acey-Deucy Submission.
- Perry R. Ross LDB (Long Distance Backgammon) mail server info.
- Mark Rozer Inspired me to play this game.
- Gerry Tesauro Backgammon article pointers.
- Michael Urban Boston area playing spots.
- Kit Woolsey Software reviews. Contributor at large.
- Michael J. Zehr Book Review, Holland rule, Combinitorics answer.
- More.
- Vincent Zweije FIBS description. Narde description. Proof reader
- deluxe.
- [I apologize if I missed anybody]
-
- Thanks for ALL corrections sent!
-
- PLUS Thanks to all who have submitted material to the
- rec.games.backgammon news group, whether or not it
- has been used here. Material from rec.games.backgammon
- is credited where used.
-
- May you roll above average when you need it most.
-
- NEWS
-
- Information that may or may not be included in the current FAQ:
-
-
- -- The hypertext version of the FAQ is available at a 2nd
- address. Until I get a better provider and ditch netcom,
- the HTML version of the FAQ will be available at both
- the netcom address, and the address below:
- http://world.std.com/~damish/bg-faq.html
- This site should be less congested than the netcom address.
-
- -- John Bazigos announced the forthcoming publication of his magazine
- "Backgammon Quarterly". If you are interested in receiving it,
- please send e-mail stating so and include your postal address.
-
- John Bazigos (doc on FIBS)
- e-mail: jbazigos@Kate.ibmPCUG.CO.UK
-
- -- A new Tesauro article has been published. Check it out. There's
- actually quite a bit of backgammon discussed here, mostly accounts of
- play against several household-name human experts.
-
- G.Tesauro, "Temporal Difference Learning and TD-Gammon",
- Communications of the ACM, Vol.38, No.3, 58-68
- (March 1995)
-
- -- An "as is" DOS Port of rfibs/sfibs by Robin Davies (FIBS/W author)
- is available for ftp from:
- ftp.netcom.com/pub/da/damish/rfibsdos.zip
- This version will work with output saved using the '> command
- for saving matches from FIBS/W. The file currently contains
- executables only.
-
- -- There is a new shareware program on my ftp site that computes
- cubless equity for bearoffs with up to 15 checkers in each
- home board. ftp.netcom.com/pub/da/damish/boa_v10.exe
- The file is quite large, and is probably downloaded easiest
- during non peak (US) hours.
-
- -- It looks like Garrett's Netgammon backgammon server is shut down.
- Many thanks for the service provided! Netgammon will be remembered
- and missed.
-
- -- FIBS address change! The name remains the same, but the new
- physical address is now 129.16.235.90 4321
-
- -- JellyFish Tutor 1.2 and JellyFish Analyzer are now available!
- JellyFish is a Neural Network backgammon program written by
- Fredrick Dahl. It was mentioned on rec.games.backgammon that
- JellyFish might play at or near the level of TD-Gammon!
- See the section on JellyFish in the backgammon programs section for
- ordering information and a review by Kit Woolsey.
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
- Section A: ESSENTIALS
-
- A1. WHAT IS BACKGAMMON?
-
- ``Backgammon is an obstacle race between two armies of 15 men each,
- moving around a track divided into 24 dagger-like divisions known as
- points.''
-
- ..The Rules
-
-
- _________________________________________________________________
-
-
- ``It's just a game.''
-
- -- Many
-
-
- _________________________________________________________________
-
-
- ``It's a game of skill and luck.
- When I win I can claim it's due to my good skill.
- When I lose I can claim it's due to my bad luck.''
-
- -- submitted by David Forthoffer davidf@lpd.sj.nec.com
-
-
- _________________________________________________________________
-
-
- ``Backgammon is one of the oldest games in existence, dating back some
- 5000 years and believed to have been developed by the ancient Egyptians.
- It is not a game of luck as many believe, but a strategic game of war;
- in many ways as difficult to master as chess or Go. A random element
- (luck) is certainly involved, but a champion player also uses the laws
- of probability, intuition, imagination and psychology to outwit his
- opponent''.
-
- -- From the foward of the Expert Backgammon (Mac) documentation.
-
-
- _________________________________________________________________
-
-
- ``There's an aesthetic to the game, a flow. People think the game consists
- primarily of math --- calculating odds and so forth. That's not true.
- It's essentially a game of patterns, a visual game, like chess. Certain
- patterns fit together harmoniously, make sense in a away that is
- nontrivial.''
-
- -- Paul Magriel
-
-
- _________________________________________________________________
-
-
- Answering ``Why do you play backgammon'':
-
- ``We have become a spectator society, one that experiences excellence
- and creativity only by watching it on television or by reading about
- it in newspapers or magazines...Perhaps the best way of becoming
- something more than a spectator is to pursue activities that do not
- receive mass media coverage. We can invent our own art forms, or at
- least re-label existing forms as art. Backgammon, though it is very
- old and very common, is an excellent art form. Patterns of points and
- blots undergo poignant mutations. The player strains to work with them,
- to control them. One's identity is not entirely intrinsic, nor is it
- purely acquired. We can shape ourselves just as we can shape our
- surroundings. By playing backgammon, that is - by creating patterns of
- blots and points - I help to shape my identity, I set myself apart from
- the spectators. I become alive.''
-
- -- Felix Yen (from Anchors, Jan 92)
-
-
- _________________________________________________________________
-
- A2. WHAT ARE THE BASIC RULES OF THE GAME?
-
- Backgammon Equipment
-
- - A Backgammon board or layout.
- - Thirty round stones, pr checkers, 15 each of two different colors,
- generally referred to as `men'.
- - A pair of regular dice, numbered from 1 to 6. (For convenience,
- two pairs of dice, one for each player, are generally used.)
- - A dice cup, used to shake and cast the dice. (Again, it is more
- convenient to have two dice cups.)
- - A doubling cube---A six-faced die, marked with the numerals
- 2,4,8,16,32 & 64. This is used to keep track of the number of
- units at stake in each game, as well as to mark the player who
- last doubled.
-
- The backgammon board
-
- Backgammon is an obstacle race between two armies of 15 men each,
- moving around a track divided into 24 dagger-like divisions known as
- ``points''.
-
- The Backgammon layout is divided down the center by a partition,
- known as the ``bar'' (See Diagram 1), into an outer and inner (or home)
- board or table. The side nearest you is your outer and home tables;
- the side farther away is your opponents outer and home boards. The
- arrows indicate the direction of play.
-
- For purposes of convenience we have numbered the points in the
- diagram. Though the points are not numbered on the actual board,
- they are frequently referred to during play to describe a move or a
- position. Your (X's) 4-point or 8-point will always be on your side
- of the board; your opponent's (O's) will always be on his side of
- the board.
-
- A move from your 9-point to your 5-point is four spaces (the bar
- does not count as a space). A move from White's 12-point to your
- 12-point, though it crosses from his board to yours, is but one
- space, for these two points are really next to each other.
-
- Diagram 2 shows the board set up ready for play. Each side has
- five men on his 6-point, three men on his 8-point, five men on his
- opponent's 12-point, and two men, known as ``runners'', on his opponents'
- 1-point. The runners will have to travel the full length of the
- track, the other men have shorter distances to go. Note that play
- proceeds in opposite directions, so that the men can be set up in two
- ways. Turn the diagram upside down to see the layout if play were
- proceeding in the other direction.
-
-
- +-------------------------------------------------->
- |
- | +-----------------------------< X moves this direction
- | |
- | |
- | | 13 14 15 16 17 18 19 20 21 22 23 24
- | | +------------------------------------------+
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | | | | +----+
- ^ v | Outer Board |BAR| Home Board | | 64 |
- | | | | | | +----+
- | | | P O I N T S | | . . . . . . | Doubling
- | | | . . . . . . | | . . . . . . | Cube
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | | . . . . . . | | . . . . . . |
- | | +------------------------------------------+
- | | 12 11 10 9 8 7 6 5 4 3 2 1
- | |
- | +---------------------------------------------->
- |
- +---------------------------------< Y moves this direction
-
-
- Diagram 1 (Numbered from X's point of view)
-
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+
- | X . . . O . | | O . . . . X |
- | X O | | O X |
- | X O | | O |
- | X | | O |
- | X | | O | +----+
- | |BAR| | | 64 |
- | O | | X | +----+
- | O | | X |
- | O X | | X |
- | O X | | X O |
- | O . . . X . | | X . . . . O |
- +------------------------------------------+
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- Diagram #2 (Numbered from X's point of view)
-
- Object of the game
-
- The object of Backgammon is for each player to bring all his men
- into his home board, and then to bear them off the board. The first
- player to get all his men off the board is the winner.
-
- Starting the game
-
- Each player casts one die. The player with the higher number makes
- the first move, using the two numbers cast by his die and his
- opponent's. In the event that both players roll the same number, it
- is a standoff and each rolls another die to determine the first move.
- In the event of subsequent ties, this process is repeated until the
- dice turn up different numbers. (In some games, players double the
- unit stake automatically every time they cast the same number; others
- limit the automatic doubles to one. In tournament play, there is no
- such thing as an automatic double.)
-
- Moving your men
-
- Each player's turn consists of the roll of two dice. He then moves
- one or more men in accordance with the numbers cast. Assume he rolls
- 4-2. He may move one man six spaces, or one man four spaces and
- another man two spaces. Bear in mind that, when moving a single man
- for the total shown by the two dice, you are actually making two
- moves with the one man---each move according to the number shown on
- one of the dice.
-
- Doublets
-
- If the same number appears on both dice, for example, 2-2 or 3-3
- (known as doublets), the caster is entitled to four moves instead of
- two. Thus, if he rolls 3-3, he can move up to four men, but each move
- must consist of three spaces.
-
- The players throw and play alternately throughout the game, except
- in the case where a player cannot make a legal move and therefore
- forfeits his turn.
-
- Making points
-
- A player makes a point by positioning two or more of his men on
- it. He then ``owns'' that point, and his opponent can neither come to
- rest on that point nor touch down on it when taking the combined
- total of his dice with one man.
-
- Prime
-
- A player who has made six consecutive points has completed a
- prime. An opposing man trapped behind a prime cannot move past, for
- it cannot be moved more than six spaces at a time---the largest
- number on a die.
-
- Blots
-
- A single man on a point is called a blot. If you move a man onto
- an opponent's blot, or touch down on it in the process of moving the
- combined total of your cast, the blot is hit, removed from the board
- and placed on the bar.
-
- A man that has been hit must re-enter in the opposing home table.
- A player may not make any move until such time as he has brought the
- man on the bar back into play. Re-entry is made on a point
- equivalent to the number of one of the dice cast, providing that
- point is not owned by the opponent.
-
- Closed board
-
- A Player who has made all six points in his home board is said to
- have a closed board. If the opponent has any men on the bar, he will
- not be able to re-enter it since there is no vacant point in his
- adversary;s home board. Therefore, he forfeits his rolls, and
- continues to do so until such time as the player has to open up a
- point in his home board, thus providing a point of rentry. It should
- be noted, the he doesn't loses his turn, as he still retains the
- ability to double his opponent before any of his opponents rolls,
- assuming the cube is centered or on his side.
-
- Compulsory move
-
- A player is compelled to take his complete move if there is any
- way for him to do so. If he can take either of the numbers but not
- both, he must take the higher number if possable, the lower if not.
-
- [Another way of saying this...]
-
- * If both parts of the roll can be played legally, then this must be
- done. Note that you may play the roll in such a way as to move fewer
- pips than the larger die indicates by playing the smaller die first ---
- this is common in bearoff situations, and legal as long as each part of
- the roll is played legally at the moment you play it.
- * If only one part of the roll can be played legally, then you must play
- the higher die if possible; if not, play the lower die.
-
- --kw
-
- Bearing off
-
- Once a player has brought all his men into his home board, he can
- commence bearing off. Men borne off the board are not re-entered into
- play. The player who bears off all his men first is the winner. A
- player may not bear off men while he has a man on the bar, or outside
- his home board. Thus if, in the process of bearing off, a player
- leaves a blot and it is hit by his opponent, he must first re-enter
- the man in his opponents home board, and bring it round the board
- into his own home board before he can continue the bearing off
- process.
-
- In bearing off, you remove men from the points corresponding to
- the numbers on the dice cast. However, you are not compelled to
- remove a man. You may, if you can, move a man inside your home board
- a number of spaces equivalent to the number of a die.
-
- If you roll a number higher than the highest point on which you
- have a man, you may apply that number to your highest occupied
- point. Thus, if you roll 6-3 and your 6-point has already been
- cleared but you have men on your 5-point, you may use your 6 to
- remove a man from your 5-point.
-
- In some cases it may be advantagous to play the smaller die first
- before applying the higher die to your highest point (See Compulsory
- Move). For example, suppose you have one checker on your 5 point,
- and two checkers on your 2 point. Your opponent has a checker on
- the ace (one point) and on the bar. You roll 6-3. You may play the
- 3 to the 2 point then the 6 to bear a checker off the 2 point
- leaving your opponent no shots (no blots for the opponent to hit).
- The alternative, using the 6-3 to bear checkers off both the 5 and 2
- points, would leave your opponent 20 out of 36 ways to hit your
- remaining blot.
-
- Gammon and Backgammon
-
- If you bear off all 15 of your men before your opponent has borne
- off a single man, you win a gammon, or double game.
-
- If you bear off all 15 of your men before your opponent has borne
- off a single man, and he still has one or more men in your home board
- or on the bar, you win a backgammon, or a triple game.
-
- Cocked dice
-
- It is customary to cast your dice in your right-hand board. Both
- dice must come to rest completely flat in that board. If one die
- crosses the bar into the other table, or jumps off the board, or does
- not come to rest flat, or ends up resting on one of the men, the dice
- are ``cocked'' and the whole throw, using both dice, must be retaken.
-
-
- _________________________________________________________________
-
- A3. WHAT IS THE DOUBLING CUBE FOR?
-
- The introduction of the doubling cube into the game is largely
- responsible for the leap in popularity of modern backgammon.
-
- Each face of the doubling cube bears a number to record
- progressive doubles and redoubles, starting with 2 and going on to 4,
- 8, 16, 32 & 64. At the commencement of play, the doubling cube rests
- on the bar, between the two players, or at the side of the board. At
- any point during the game, a player who thinks he is sufficiently
- ahead may, when it is his turn to play and before he casts his dice,
- propose to double the stake by turning the cube to 2. His opponent
- may decline to accept the double, in which case he forfeits the game
- and loses 1 unit, or accept the double, in which case the game
- continues with the stake at 2 units. The player who accepts the
- double now ``owns'' the cube---which means that he has the option t
- redouble at any point during the rest of the game, but his opponent
- (the original doubler) may not. If, at a later stage he exercises
- this option, his opponent is now faced with a similar choice. He may
- either decline the redouble and so lose 2 units, or accept and play
- for 4, and he now ``owns'' the cube. A player may double when he is on
- the bar even if his opponent has a closed board and he cannot enter.
- Though he does not roll the dice, for he cannot make a move, he still
- has the right to double. Note that gammon doubles or backgammon
- triples the stake of the cube.
-
-
- _________________________________________________________________
-
- A4. WHAT IS THE CRAWFORD RULE? (WHY WON'T FIBS LET ME DOUBLE?)
-
- From the FIBS help screens:
-
- If you are playing an n-point match and your opponent is ahead
- of you and he gets to n-1 points you are not allowed to use
- the doubling cube in the next game to come
-
- EXAMPLE:
- 5 point match
- score
- game # You opponent
- 1 0 3
- 2 0 4
- 3 1 4 (you were not allowed to double in this game)
- 4 3 4 (you were allowed to double again)
- ... ... ...
-
-
- The Crawford rule is universally used in backgammon match play.
-
-
- _________________________________________________________________
-
- A5. WHAT IS THE JACOBY RULE?
-
- The Jacoby rule is used in money games. It states, that a gammon
- or backgammon may not be scored as such unless the cube has been
- passed and accepted. The purpose is to speed up play by eliminating
- long undoubled games.
-
- The Jacoby rule is never used in match play.
-
-
- _________________________________________________________________
-
- A6. WHAT IS THE HOLLAND RULE?
-
- This rule applies to match games and states that in post-Crawford games
- the trailer can only double after both sides have played two rolls. It
- makes the free drop more valuable to the leader but generally just
- confuses the issue.
-
- Unlike the Crawford rule, the Holland rule has not proved popular,
- and is rarely used today.
-
-
- _________________________________________________________________
-
- A7. WHAT ARE THOSE CRITTERS --- BEAVERS, RACCOONS?
-
- In money play, if player A doubles, and player B believes that he is
- a favorite holding the cube, he may turn the cube an extra notch as he
- takes, and keep the cube on his own side. For example, if A makes an
- initial double to 2, B may, instead of taking the double and holding a
- 2 cube, say ``beaver'', turn the cube an extra notch to 4, and continue
- the game holding a 4 cube.
-
- If A believes that B's beaver was in error, some play that he may then
- ``raccoon'', turning the cube yet another notch (to 8 in the example). Cube
- ownership remains with B. B may then if he wishes turn the cube yet
- another notch, saying ``aardvark'', or ``otter'' or whatever silly animal
- name he prefers (the correct animal is a matter of controversy), and so
- forth.
-
- Beavers and the rest of the animals may be played or not in money
- play, as the players wish.
-
- Beavers and other animals are never used in match play.
-
- -- Andy Latto
-
-
- _________________________________________________________________
-
-
- It should be noted that the original cube turner can drop a beaver.
- For example, suppose I miscount a bearoff and double, you accept and
- say you want to beaver. I realize something is wrong and recount.
- If I am horribly behind, I can drop the beaver, paying you the value
- on the cube before you beavered.
-
- -michael j zehr
-
-
- _________________________________________________________________
-
- A8. WHAT IS A CHOUETTE?
-
- A Chouette is a social backgammon variant for more than 2 players.
- One player is ``the box'', and plays against all other players
- on a single board. One other player is the captain, and rolls the
- dice and makes the plays for the team that opposes the box. If the
- box wins, the captain goes to the back of the line, and the next player
- becomes captain. If the captain wins, the box goes to the back of the
- line, and the captain becomes the new box.
-
- Customs vary as to the rights of the captain's partners: In some Chouettes,
- they may consult freely as to the way rolls should be played. In
- others, consultation is prohibited. A compromise, where consultation
- is allowed only after the cube has been turned, is popular.
-
- Originally, Chouettes were played with a single cube. The only
- decisions that players other than the captain were allowed to make
- independently concerned takes: If the box doubled, each player on the
- team could take or drop independently. Today, multiple-cube Chouettes
- are more popular; each player on the team has his own cube, and all
- doubling, dropping, and taking decisions are made independently by all
- players.
-
- -- Andy Latto
-
-
- _________________________________________________________________
-
- A9. BASIC STRATEGY FOR BEGINNERS.
-
- Single checkers (blots) on a point are vulnerable to enemy attack and must
- start over if hit by n opponent's checker. Two or more checkers on a point
- are safe from attack and can also be used for blocking or trapping your
- opponent.
-
- Essentially backgammon is a race to see who takes off all of his checkers
- first. However, the shortest distance between two points is not always a
- straight line. Most beginners, rarely leave exposed checkers and hit as
- often as they can. As you will find out, this seemingly logical approach
- is not the best strategy. The following is a simplification of some of
- the factors that you should consider in forming a winning game plan:
-
- 1) Distribution.
- Distribution is how evenly your checkers are divided among the points
- occupied. It is usually better to have 3 checkers each on two different
- points rather than 4 checkers one and 2 on the other. You should rarely
- have six checkers on a point and almost never have any more. A player
- with even distribution will seemingly get "luckier" dice than his less
- flexible opponent.
-
- 2) Exposure.
- Don't be afraid to leave shots early in the game to establish a strong
- offense or defense. Be more cautious as your enemy's home board gets
- stronger. The more points he has in his home board, the more difficult
- it will be for you to re-enter after being hit. Conversely, the more
- points that you control in your enemy's home board (anchors) the bolder
- you may play. Even if his board is weak, limit the number of blots
- (single checkers) to no more than four. If you are significantly ahead
- in the race or position, then restrict your exposure to maintain your
- lead.
-
- 3) Blocking and Priming.
- Try to build points without gaps between them directly in front of the
- enemy checkers in your home board to prevent their escape. Establishing
- these critical points as early as possible in approximate order of
- importance: 5, 4, 7 to start your blockade. Six points in a row is
- called a prime. This makes it impossible for your opponent to escape
- for as long as you can maintain that structure.
-
- 4) Hitting.
- Try to hit checkers that are the most advanced or checkers that your
- opponent would like to cover to establish an important point. Attack
- only when it is advantageous to do so. For example, if you already
- have two enemy checkers on the bar, it is more critical to make another
- point in your home board than to hit a third checker. Also refrain from
- hitting if it makes you more vulnerable than your opponent. Keep your
- objectives in mind and don't be side-tracked. However, there is an old
- backgammon adage that still carries weight,
- "When in doubt, hit."
-
- 5) Anchoring.
- Anchoring is establishing a defensive point (anchor) in your enemies
- home board. This gives you a landing spot to come in on should you get
- hit and prevents your opponent from making his home board. Early in the
- game try to establish anchors on the higher points (20,21). If you
- become significantly behind in the race, the lower points (22,23,24)
- have more value as your strategy is to build your home board and wait
- for a shot. If you have two anchors try to keep them on adjacent
- points.
-
- These are just a few ideas for the beginner to get started and is not meant
- as a tutorial. There are many fine books available if you awant more
- information.
-
- -- From Macintosh Expert Backgammon Documentation
- by Tom Johnson komodo@netcom.com
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
- Section B: ELECTRONIC BACKGAMMON: VS OTHER HUMANS
-
-
- _________________________________________________________________
-
- B1. FIBS
-
- FIBS INTRODUCTION
-
- FIBS is an abbreviation for First Internet Backgammon Server. It
- is a server program written by Andreas Schneider
- marvin@fraggel65.mdstud.chalmers.se. Praise to him!
-
- You can connect to FIBS using telnet; the server runs on machine
- fraggel65.mdstud.chalmers.se (raw address 129.16.235.90). Be sure
- to telnet to port 4321, because telnetting to the default port will
- give you a regular unix login prompt, which will be of no use to
- you since you probably have no account on that machine. For
- instance, on a unix machine which is connected directly to the
- internet, you issue one of the following commands:
-
- telnet fraggel65.mdstud.chalmers.se 4321
- telnet 129.16.235.90 4321
-
- and then you are connected to FIBS.
-
-
- Now you have to log in to FIBS. If you already have an account on
- FIBS, you use the login name and password you selected. If you're
- a first time user, you must log in as guest. Then you are granted
- a limited kind of access, until you make yourself known by choosing
- a FIBS user name and a password. From that moment on, you can use
- FIBS to play against other players, human or otherwise, from all
- over the world. Here is an example connect and login sequence for
- new users:
-
- %telnet fraggel65.mdstud.chalmers.se 4321
- Trying 129.16.235.90 ...
- Connected to fraggel65.mdstud.chalmers.se.
- Escape character is '^]'.
-
- WELCOME TO THE
- _______ _ ______ _____
- | _____| | | | __ \ / ____|
- | |___ | | | |__| | | |____
- | ___| | | | __ < \____ \
- | | | | | |__| | ____| |
- |_|irst |_|nternet |______/ackgammon |_____/erver
-
- If something unexpected happens please send mail to:
- marvin@fraggel65.mdstud.chalmers.se (Andreas Schneider)
- Bug reports are welcome.
-
- This server is on the net to meet people from all countries.
- All sorts of racists and fascists are not allowed to login here!
- Rude language will not be tolerated on this server. Be nice.
-
- LOGIN AS guest IF YOU ARE NEW TO THIS SERVER!
- One account per person only!
-
- Friday, September 30 10:23:10 MET ( Fri Sep 30 09:23:10 1994 UTC )
- login: guest
- Welcome to FIBS. You just logged in as guest.
- Please register before using this server:
-
- Type 'name username' where username is the name you want to use.
- The username may not contain blanks ' ' or colons ':'.
- The system will then ask you for your password twice.
- Please make sure that you don't forget your password. All
- passwords are encrypted before they are saved. If you forget
- your password there is no way to find out what it was.
- Please type 'bye' if you don't want to register now.
-
- ONE USERNAME PER PERSON ONLY!!!
- > name Newbie
- Please give your password:
- Please retype your password:
- You are registered.
- Type 'help beginner' to get started.
- >
-
-
- Once logged in, you are wise to read the help screens of FIBS.
- Read about how not to hear other people's shoutings, how the rating
- system works, how to watch other people play, how to talk to other
- people, how to invite people to play, and of couse, how to play.
- Everything you need is in the help screens. One thing: if you
- wish to read the help screens without logging into FIBS,
- they have been made available to WWW by Mike Quinn at
- http://www.abekrd.co.uk/Users/mike/fibs/fibs.html.
- Mark Damish made a version available for ftp or online reading from
- ftp.netcom.com /pub/da/damish/fibshelp.html.
-
- When you are a little accustomed to FIBS, you can enter
- tournaments, which are organised occasionally by volunteers. Read
- newsgroup rec.games.backgammon,
- check out FIBS' login message, or listen for rumours spreading.
- Also, if you like FIBS, it will pay you to take the trouble to
- install/use a more friendly interface than a simple telnet client
- program. Several of these are available, see section
- Are there any GUI's for FIBS?.
- FIBS description last updated on October 4th, 1994 by Vincent Zweije
- (zweije@wi.leidenuniv.nl)
-
-
- _________________________________________________________________
-
- FIBS HELP
-
- FIBS Command Help Summary. (One liners)
-
- * about - Display information about the server
- * accept - accepting doubles and resigns
- * address - make your email address known to other users.
- * autologin - how the TinyMUD style autologin feature works
- * average - show average number of users
- * away - Leaving a message for other users before leaving the
- terminal
- * back - Back again after the away command was used
- * beaver - Offering an instant redouble that is a beaver
- * beginner - very short introduction to the server
- * board - Displays the board again
- * boardstyle - the various boardstyles
- * bye - leave the First International backgammon Server
- * client - one way to use a client
- * cls - Clear the screen on a vt100 terminal
- * commands
- * complaints - how to complain about cheaters
- * countries - where do the players live
- * crawford - The Crawford rule
- * date - equivalent to the time command
- * dicetest - show statistics about the dice
- * double
- * erase - How and why accounts are erased
- * formula - The formulas used to calculate rating changes
- * help - help on different topic
- * hostnames - how to interpret hostnames given by the who command
- * invite - invite another user to play a game of backgammon
- * join - accept an invitation from another player
- * kibitz - talking to players and watchers
- * last - Display information about login times
- * leave - leave and save a game
- * look - Take a short look at a game
- * man - alias for help
- * message - Leave a message for a user
- * motd - Display the message of the day
- * move - Moving pieces on the board
- * names - name completion
- * off - bear off pieces with every possible move
- * oldboard - Display the board of a saved game.
- * oldmoves - Display the moves of a saved game.
- * otter - Offering an instant redouble that is an otter
- * panic - save a game to a special file
- * password - change password
- * pip - Display pip count
- * raccoon - Offering an instant redouble that is a raccoon
- * ratings - Display information from the rating list
- * rawboard - how to interpret the raw board output
- * redouble - accepting doubles by redoubling
- * reject
- * resign - resign a game
- * roll - roll the dice
- * rules - The basic rules of backgammon
- + rule1 - how the board looks like
- + rule2 - the direction you move pieces
- + rule3 - the goal of the game
- + rule4 - rolling the dice
- + rule5 - moving pieces
- + rule6 - moving pieces
- + rule7 - bearing off pieces
- + rule8 - winning
- + rule9 - doubling
- * save - save your current toggle settings
- * say - talk to your opponent
- * screen - how to tell FIBS about your screen
- * set - how to set variables that are not toggles
- * shout - say something to all users
- * show - Display information
- * shutdown - shutdown the server
- * sortwho - how the 'who' command sorts it's output
- * stat - display system usage information about the server
- * tell - say something to a specific player
- * time - display the current time
- * timezones - How the server supports different timezones
- * tinyfugue - a few hints on using the TinyFugue client
- * toggle - display or change the value of toggles
- + toggle-allowpip
- + toggle-autoboard
- + toggle-autodouble
- + toggle-automove
- + toggle-bell
- + toggle-crawford
- + toggle-double
- + toggle-greedy
- + toggle-moreboards
- + toggle-notify
- + toggle-ratings
- + toggle-rawboard
- + toggle-ready
- + toggle-report
- + toggle-silent
- + toggle-telnet
- + toggle-wrap
- * unwatch - stop watching a player
- * version - display version number of the server
- * watch - watch a player
- * where - display full hostnames
- * whisper - say something to watchers of a game
- * who - display information about currently logged in users
- * whois - Display information about a player
- * !! - repeat the last command
-
- [Last updated August 1994]
-
-
- _________________________________________________________________
-
- FIBS RATINGS
-
- FIBS RATING FORMULA (From the FIBS man pages)
-
- NAME formula - The formulas used to calculate rating changes
-
- DESCRIPTION
- These are the formulas used to determine the ratings of a
- player: Let's say that two players P1 and P2 were playing a
- n-point match. The ratings of the players are r1 for P1 and r2
- for P2 .
-
- + Let D = abs(r1-r2) (rating difference)
- + Let P_upset = 1/(10^(D*sqrt(n)/2000)+1) (probability that
- underdog wins)
- + Let P=1-P_upset if the underdog wins and P=P_upset if the
- favorite wins.
- + For the winner:
- o Let K = max ( 1 , -experience/100+5 )
- o The rating change is: 4*K*sqrt(n)*P
- + For the loser:
- o Let K = max ( 1 , -experience/100+5 )
- o The rating change is: -4*K*sqrt(n)*P
-
- The 'experience' of a player is the sum of the lengths of all matches
- a player has finished. Every player starts with a rating of
- 1500 and an experience of 0.
-
- SEE ALSO
- ratings
-
-
- _________________________________________________________________
-
-
- From: gmortens@newstand.syr.edu (Gerald E Mortensen)
- Subject: fibs ratings formula plots
- Date: 23 Dec 1994 22:28:16 GMT
-
- i made these plots from the fibs ratings formula. experience >500. if
- you can't read these try setting your font to fixed or courier.
-
- P(win) vs. ratings difference
- 0.8 ++-----+-------+------+-------+------+------+-------+-----++
- + + + + + + + + C +
- | : C |
- 0.7 ++ : C B ++
- | : C B |
- | : B |
- | : C B |
- 0.6 ++ : C B A A ++
- | : B A A |
- | : B A A |
- 0.5 ++ A A A ++
- | A A B : |
- | A A B : |
- 0.4 ++ A A B C : 1 pt match A ++
- | B C : 5 pt match B |
- | B : 9 pt match C |
- | B C : |
- 0.3 ++ B C : ++
- | C : |
- + C + + + + + + + +
- 0.2 ++-----+-------+------+-------+------+------+-------+-----++
- -400 -300 -200 -100 0 100 200 300 400
-
- ratings change for a win vs. ratings difference
- 10 ++-----+-------+------+-------+------+------+-------+-----++
- + + + + + + + + +
- 9 ++ C : ++
- | C C : |
- 8 ++ C : 1 pt match A ++
- | : 5 pt match B |
- | C : 9 pt match C |
- 7 ++ C : ++
- | B C : |
- 6 ++ B B C ++
- | B B : C |
- 5 ++ B : C ++
- | B B C |
- 4 ++ : B C ++
- | : B B C |
- | : B B C |
- 3 ++ : B B ++
- | A A A A A : |
- 2 ++ A A A A A A A A ++
- + + + + + + + A A +
- 1 ++-----+-------+------+-------+------+------+-------+-----++
- -400 -300 -200 -100 0 100 200 300 400
- ratings diff (your rating - opponent's)
-
- ratings change is the same for both players if both
- have experience > than 500 (or have equal experience < 500).
-
- jay (wilfo)
-
-
- _________________________________________________________________
-
-
- FIBS - Rating Changes 2/16/95
-
- change in rating when favorite wins
- rate points in match
- diff 1 2 3 5 7 9 11
- ------------------------------------------------------------
- 0 2.00 2.83 3.46 4.47 5.29 6.00 6.63
- 40 1.95 2.74 3.33 4.24 4.97 5.59 6.13
- 80 1.91 2.64 3.19 4.01 4.65 5.18 5.63
- 120 1.86 2.55 3.05 3.79 4.34 4.77 5.14
- 160 1.82 2.46 2.92 3.56 4.03 4.38 4.67
- 200 1.77 2.37 2.78 3.35 3.73 4.01 4.22
- 240 1.73 2.28 2.65 3.13 3.44 3.65 3.79
- 280 1.68 2.19 2.52 2.93 3.16 3.31 3.39
- 320 1.64 2.11 2.39 2.73 2.90 2.99 3.02
- 360 1.59 2.02 2.27 2.54 2.65 2.69 2.68
- 400 1.55 1.94 2.15 2.35 2.42 2.41 2.37
- 440 1.50 1.86 2.03 2.18 2.20 2.15 2.08
- 480 1.46 1.78 1.92 2.01 1.99 1.92 1.83
-
- change in rating when underdog wins
- rate points in match
- diff 1 2 3 5 7 9 11
- ------------------------------------------------------------
- 0 2.00 2.83 3.46 4.47 5.29 6.00 6.63
- 40 2.05 2.92 3.60 4.70 5.61 6.41 7.14
- 80 2.09 3.01 3.74 4.93 5.93 6.82 7.64
- 120 2.14 3.10 3.88 5.16 6.25 7.23 8.13
- 160 2.18 3.19 4.01 5.38 6.56 7.62 8.60
- 200 2.23 3.28 4.15 5.60 6.86 7.99 9.05
- 240 2.27 3.37 4.28 5.81 7.14 8.35 9.48
- 280 2.32 3.46 4.41 6.02 7.42 8.69 9.88
- 320 2.36 3.55 4.53 6.22 7.68 9.01 10.2
- 360 2.41 3.63 4.66 6.41 7.93 9.31 10.6
- 400 2.45 3.72 4.78 6.59 8.17 9.59 10.9
- 440 2.50 3.80 4.89 6.76 8.39 9.85 11.2
- 480 2.54 3.88 5.01 6.93 8.59 10.1 11.4
-
- ratio - points lost to points won by favorite
- rate points in match
- diff 1 2 3 5 7 9 11
- ------------------------------------------------------------
- 0 1.00 1.00 1.00 1.00 1.00 1.00 1.00
- 40 1.05 1.07 1.08 1.11 1.13 1.15 1.17
- 80 1.10 1.14 1.17 1.23 1.28 1.32 1.36
- 120 1.15 1.22 1.27 1.36 1.44 1.51 1.58
- 160 1.20 1.30 1.38 1.51 1.63 1.74 1.84
- 200 1.26 1.38 1.49 1.67 1.84 2.00 2.15
- 240 1.32 1.48 1.61 1.85 2.08 2.29 2.50
- 280 1.38 1.58 1.75 2.06 2.35 2.63 2.91
- 320 1.45 1.68 1.89 2.28 2.65 3.02 3.39
- 360 1.51 1.80 2.05 2.53 2.99 3.47 3.95
- 400 1.58 1.92 2.22 2.80 3.38 3.98 4.61
- 440 1.66 2.05 2.40 3.10 3.82 4.57 5.37
- 480 1.74 2.18 2.60 3.44 4.31 5.25 6.25
-
- FIBS ratings tables submitted by William C. Bitting
- btbr68a@prodigy.com
- wbitting@crl.com
-
-
- _________________________________________________________________
-
- FIBS MISC.
-
- FIBS (and FIBS/W) Instruction book.
-
- Hunter Jones has put together a very nice reference to FIBS and FIBS/W.
- It is nicely typeset and printed on heavy paper stock. The contents
- make a nice reference to FIBS and the FIBS/W interface. Commands are
- pre-sorted by catagory, and it makes looking for an answer extremely
- easy. It is 8 pages on 6 sheets of paper, and is especially worthwile
- for the new player. It is not just a rehash of the man pages.
-
- Price is $4 for U.S. addresses, $6 US for foreign addresses.
- All payments must be in US funds (check, money order or cash).
- If you wish expedited shipment, enclose suitable payment.
- (For example, $10 additional for US FedEx overnight.) Be sure
- to enclose your address (FedEx and the like cannot deliver to
- PO Boxes.)
-
- Contact Hunter Jones at: hunter@ix.netcom.com
-
- 6617 Struttmann Lane
- Rockland MD
- 20852
-
-
- _________________________________________________________________
-
-
- From: thrash@mercury.interpath.net
- Newsgroups: rec.games.backgammon
- Subject: online FIBS help for OS/2 users
- Date: 7 Mar 1995 03:45:57 GMT
-
- For FIBS players who use OS/2:
-
- I recently created an online help file (.INF) for all the FIBS
- commands. It's basically the same help you get from the FIBS server
- but with hyper-text links to related commands.
-
- If you're new to FIBS, I'm sure it will help - although I can't
- guarantee it will increase your FIBS rating ;)
-
- Email me if your interested, I can send it via uuencode mail.
-
- -J-
-
-
- _________________________________________________________________
-
- B2. WHAT IS THE INTERNET AND HOW DO I GET ONTO IT?
-
- [This is copied verbatim, with permission, from OK.FAQ. References to 'OK'
- are referring to the bridge server.]
- [Permission from mclegg@cs.ucsd.edu (Matthew Clegg) for use here.]
-
- In addition to having access to a Unix system, you must also be connected
- to the Internet. The Internet is a worldwide computer network which was
- founded for the sake of promoting research and education. Recently,
- the Internet has been broadening its mission and it's likely that
- soon the Internet will be open for commercial as well as educational
- uses.
-
- Already it is possible for the general public to obtain access to
- the Internet for a modest fee in many metropolitan areas of the US.
- A few representative Internet providers include:
-
- Area Served Voice No. Email Organization
- ----------- -------- ----- ------------
- West Coast 408-554-UNIX info@netcom.com Netcom Online Comm. Svcs
- Boston 617-739-0202 office@world.std.com The World
- New York City 212-877-4854 alexis@panix.com PANIX Public Access Unix
-
- Many OKbridgers play from home using a PC or Mac and a modem.
- Frequently, these people have obtained access to the Internet by
- purchasing an account from a "public access Unix system connected to
- the Internet," which is the jargon describing the service provided by
- the above companies. Having obtained such an account, it is usually a
- simple matter to obtain OKbridge and begin playing (see below).
-
- If you will be searching for a means to use OKbridge, it is important
- to remember the wording, "public access Unix system (directly) connected
- to the Internet." There are a number of BBS operators who have Email
- connections to the Internet, but this is not sufficient. Also,
- there are several network services which provide access to the
- Internet but which are not Unix based (Delphi is a notable example).
-
- For more information about the Internet, which is an amazing and
- wonderful resource, see the books:
-
- Krol, Ed, The Whole Internet: User's Guide & Catalog,
- O'Reilly & Associates, 1992.
-
- Kehoe, Brendan P., Zen and the Art of the Internet: A Beginner's Guide,
- 2nd ed., Prentice Hall, 1993.
-
- LaQuey, Tracy, with Jeanne C. Ryer, The Internet Companion:
- A Beginner's Guide to Global Networking, Addison-Wesley, 1993.
-
- These books are filled with useful information about Unix and the
- Internet, including how to send electronic mail, how to download
- free software, and how to access some of the many information services
- which are available on the Internet.
-
-
- _________________________________________________________________
-
-
- The World Wide Web (WWW or 'Web' for short) is a system by which text,
- pictures, audio files and movies can be transmitted across the internet.
- Old resources you may have heard of -- telnet, news, gopher, ftp -- can
- all now be regarded as part of the Web.
-
- Many of the 'pages' on the Web are written in a language called HTML.
- This language allows basic formatting of the text, and images to be
- included within the text, but also it allows 'links' to other documents
- which may be local or on the other side of the world. For example, I
- could say 'I have information about cows' and the word 'cows' would be
- highlighted somehow (underlined or in a different colour). If you select
- that word -- typically by clicking your mouse on it or pressing Enter if
- you have no mouse -- you will be taken to a page about cows which could
- be another page of mine or of someone in Australia. It does not take much
- imagination to see how I can then hop all over the world, following these
- links and reading all manner of information.
-
- In order to access the Web, you need a so called 'client program' or
- 'browser'. The two most popular are called Mosaic (for graphical terminals)
- and 'lynx' for text based terminals. If you have got one of these programs,
- you can start browsing the Web immediately. If not, do what you can to get
- one!
-
- [The Netscape browser is also now worth a mention. It was only in beta test
- at the time I originally wrote this, and a bit buggy, but now it's my
- preferred browser. You can get it via anonymous ftp from ftp.mcom.com in the
- directory /netscape : it's free for academic and non-profit use.
- S.T. 30/1/95]
-
- Stephen R. E. Turner
- e-mail: sret1@cam.ac.uk WWW: http://www.statslab.cam.ac.uk/~sret1/home.html
-
-
- _________________________________________________________________
-
- B3. ARE THERE ANY GUI'S FOR FIBS?
-
- Tinyfugue
-
- Tinyfugue is a telnet client program which breaks the screen into
- separate 'panes' for input and output. A specialized version exists where
- a non scrolling backgammon board is displayed in a third pane. The
- specialized version is available for anonymous ftp from
- figment.csee.usf.edu in the directory /pub/misc/FIBS_client.
-
- Patches made by:
-
- David Eggert eggertd@sanibel.csee.usf.edu
- (window routines)
- Andreas Schneider marvin@fraggel.mdstud65.chalmers.se
- (board printing routines and /board command)
-
-
- figment.csee.usf.edu /pub/misc/FIBS_client
-
-
- _________________________________________________________________
-
-
- From: jlehett@mailhost.gate.net
- Newsgroups: rec.games.backgammon
- Subject: OS/2 Native FIBS-Tinyfugue Client Available now!
- Date: 11 Dec 1994 01:49:27 GMT
-
- I just uploaded my port of the fibs-tinyfigue client to the incoming
- directories of the hobbes and ftp-os2/cdrom OS/2 sites. It only works
- via TCP/IP connections (SLIP/TIA are fine!) and requires the emxrt.zip
- support, so be sure to get that too. The included text file tells about
- the port so have a look all OS/2 fibsters!
-
- Send along any bugs, etc, and I'll see what I can do.
-
- ----
- John J. Lehett
- Land-J Technologies
- JLEHETT@GATE.NET
-
-
- _________________________________________________________________
-
- xfibs
-
- [Note: The current version of xfibs is xfibs07]
-
- Article: 2440 of rec.games.backgammon
- From: torstein@itekiris.kjemi.unit.no (torstein hansen)
- Newsgroups: rec.games.backgammon
- Subject: Motif-based client for FIBS available
- Date: 6 Jan 1994 13:03:58 GMT
-
- As some of you fibsters already know, I have been strugling with
- a Motif-based client to the FIBS -server for some time now.
-
- As I'll be moving away from my beloved X-terminal at the end of this
- month, and thus won't be able to do much more work on the client,
- I hereby declare xfibs as released...
-
- (include standing ovation here... :)
-
- At present, and at least for a few months the code can be fetched by
- anonymous ftp from itekiris.kjemi.unit.no (129.241.12.40) in the
- /pub-directory. The last version last time I looked was
- xfibs05-02.
-
- itekiris.kjemi.unit.no /pub
-
- Description of the program:
- xfibs uses several seperated windows for its output. (3 to be
- excact.) At the top there is the graphical view of the
- backgammon board with dices, doubling cube etc.
- Below is two more windows, one for text coming from the server and
- the other acting like a command window.
-
- Nice features:
- The pieces may be moved by moving them with the mouse.
-
- Depending on what is happening, the right mouse button brings up
- different popup-menues with choices like roll,double,resign;
- accept double, reject double; accept move, reject move etc.
- To see what is available, just try it...
-
- User configurable menues. By editing a .xfibsrc file you may
- configure the menubar according to your personal taste. Look at
- the accompaning xfibsrc-example file for ideas.
-
- Also, look into the example app-defaults file for what resources
- that may be specified.
-
- \gag and \hilite commands: It seems like these commands are quite
- useful. Check out the new_in_05-02 file for an explenation for its
- use. (This file is living by itself at the ftp-site)
-
- Not so nice features:
- There are probably bugs...
-
- If the mouse stops working, try issuing the move command from the
- input window. That should do the trick. I hope it doesn't happen,
- though.
-
- Input window is limited in size. If you experience that your commands
- doesn't get through, try deleting some lines in the window.
- (Or try to reduce your shouting :))
-
- Athena widgets are not supported.
-
- Help needed:
- There is no man-page at present. If anyone out there with some
- knowledge on nroff, troff or whatever it's called could jot
- down something I would be more than happy.
-
- If you experience bugs, and actually manage to track them down,
- put patches on the ftp-server in the directory pub/patches.
-
- Put wishes for new or improved feautures in the /pub/wishes
- directory. I won't be able to do anything about them though, but
- there might be some kind soul out there that wants a programming
- challenge :)
-
- Conditions for use:
- If you actually use the program, could you send me an e-mail
- message stating so? It would be nice to know if the program is
- useful for anyone else but me...
-
- Final comment:
- HAVE FUN, AND A HAPPY NEW FIBS-YEAR TO EVERYONE!
-
- Torstein Hansen
- torstein@itekiris.kjemi.unit.no
-
- [pick up any patches/bugfixes as well]
-
- [Note: Torstein no longer maintains this package. There appears to be
- two seperate efforts by differant individuals in the "new feature"
- department for this package].
-
-
- __________________________________________________________________________
-
-
-
- From: eggertd@aisb.ed.ac.uk (David Eggert)
- Subject: Patches for xfibs / New FIBS tournament coming soon
- Date: Fri, 10 Mar 1995 19:24:08 GMT
-
- Recently a couple of people (most notably igor), have mentioned that they
- don't use xfibs (the GUI for X windows developed by torstein) because of
- having problems. When I started looking for an interface I decided I liked
- the look of xfibs, but when I started using it I too had some problems. So I
- decided to do a little hacking.
- If you would like to get ahold of these patches, you can get them via my WWW
- home page:
- http://www.dai.ed.ac.uk/staff/personal_pages/eggertd/
-
- or you can get them via anonymous ftp from the machine
-
- figment.csee.usf.edu
-
- in the directory pub/misc/FIBS_client. The patches are in a compressed tar
- file as xfibs07.snoopy_patch.tar.Z.
-
- I hope that most of the changes will be to your liking. Enjoy.
-
- __________________________________________________________________________
-
-
-
- From: mike@abekrd.co.uk (Mike Quinn)
- Subject: Re: Patches for xfibs
- Date: 13 Mar 1995 13:44:08 -0000
-
- [...]
- It won't happen instantly, but.. I'm taking ideas for xfibs08. Is there
- anything you want to see added to xfibs? If so, drop me a line and I _might_
- even add it in :-)
-
- Mike (mikeq)
-
-
- _________________________________________________________________
-
- MacFIBS
-
- MacFIBS greatly enhances the virtual backgammon experience; it's
- backgammon played "The Macintosh Way".
-
- MacFIBS provides a multi-window, graphical front end to FIBS , vastly
- superior to the "dumb terminal" telnet scrolling text format that FIBS
- uses underneath. It also makes excellent use of sound to reinforce
- the backgammon playing experience.
-
- Rather than viewing backgammon positions as a series of X's and O's in
- a crude character-based text window, MacFIBS offers a full color
- backgammon board. Instead of typing cryptic commands like 'm 24 22 15
- 14', you drag colored checkers around the board, exactly like playing
- a real game. The user can select from two board sizes and choose
- which color and direction to play. Real-time pip count information
- is also displayed.
-
- Other windows include: a Player window to invite, get info, or watch
- other players, an elegant Chat window for conversing with other
- players, and a Terminal window for full access to FIBS and telnet.
- The user can color code and keep private notes about other players
- (the color coding is also used in the Chat window).
-
- MacFIBS is freeware and is my contribution to the 'net. The program
- requires a color Macintosh and MacTCP, and is available via ftp at
- the Info-Mac Archives (sumex-aim.stanford.edu) as well as numerous
- mirror sites around the world.
-
- MacFIBS 1.0 is a self-extracting archive file:
- /info-mac/game/brd/mac-fibs-10.hqx
-
- --fergy
- Paul Ferguson pferguson@kaleida.com
-
- [MacFIBS is also available on AOL, as well as Info-Mac mirror sites.
-
-
- _________________________________________________________________
-
- TkFibs
-
- From: keithv@chiwaukum.CS.Berkeley.EDU (Keith Vetter)
- Subject: TkFibs - an X interface to FIBS available
- Date: 4 Apr 1994 19:31:41 GMT
- Organization: University of California, Berkeley
-
- Announcing TkFibs, an X based, graphical user interface to Fibs.
-
- TkFibs is a tcl/tk client that provides a better interface to Fibs. It
- displays two windows: one a graphical depiction of the board, the other
- session window with Fibs ala the bottom two windows in tinyfugue.
-
- I've been using the program for over 5 months now so it should be very
- solid. I've run it on DecStations, SparcStations, HP 735 and Alphas.
-
- The biggest caveat is that it requires TCL/TK to run. TCL/TK is a
- very nice scripting / user interface package for X. It is available
- from ftp.cs.berkeley.edu in /ucb/tcl.
-
- TkFibs is located at shuksan.cs.berkeley.edu /pub/tkfibs
-
- Send comments, suggestions, bugs, etc to:
- tkfibs@shuksan.cs.berkeley.edu
-
- Enjoy
- keith vetter
-
-
- _________________________________________________________________
-
- FIBS/W
-
- FIBS/W is a Microsoft Windows(TM) based client for FIBS. FIBS/W provides a
- graphical game board and mouse-driven interface to the FIBS server. Most
- operations required to play a game can be executed using mouse, keyboard,
- menus or toolbar buttons.
-
- Powerful configuration options for many common Internet host systems,
- and communications service providers, and a built-in communications
- scripting language allow FIBS/W to automatically dial and connect
- to FIBS via the Internet with a single mouse click.
-
- To use FIBS/W you must be able to satisfy one of two conditions:
-
- - You must have modem access to a host computer providing telnet
- services. If you can connect to the Internet using Windows
- Terminal, you can probably use FIBS/W.
-
- - You must have access to the internet via network TCP/IP, PPP or
- SL/IP via the Winsock software interface. If you can find the
- file WINSOCK.DLL on your system, you can probably use FIBS/W.
-
-
- FIBS/W requires version 3.1 or later of Microsoft Windows, or any
- version of Windows for Workgroups or Windows/NT. FIBS/W will also run
- as a Windows application under OS/2 2.X. FIBS/W does not currently support
- OS/2 Warp, or Netcom Netcruiser accounts (although Netcom shell accounts
- do work).
-
- FIBS/W is provided as Shareware. The registration fee is US$40. This
- version of FIBS/W includes a Nag Screen (a mildly annoying dialog
- which is displayed every time the program is run) but is otherwise
- fully functional.
-
- FIBS/W is available via anonymous FTP at:
- resudox.net in the directory /pub/pc/windows/games/fibsw.
-
-
- A WWW page for FIBS/W is available at
- ftp://resudox.net/pub/pc/windows/games/fibsw/html/fibsw.html
-
- v1.30 of FIBS/W is primarily intended to be a maintainance release
- in order to update the default FIBS server Internet address.
- However a few new features seem to have snuck in....
-
- New features in FIBS/W v1.30: toggle greedy button; double-click to
- move checkers; save and copy text board positions; a new dialog for
- modifying the FIBS server address ;->.
-
- ----
-
- I have posted a version of FIBS/W that *appears* to work correctly
- when running under OS/2 Warp. The file has been posted temporarily,
- pending confirmation from OS/2 users.
-
- Just to clarify, FIBS/W v1.33 will run as a Windows application under OS/2
- Warp.
-
- This release should be considered experimental, until posted officially in
- all the usual places. If you are not using OS/2 Warp, you probably don't
- want this version. :-), although this release may also correct problems
- encountered when running FIBS/W under PC/NFS Winsock stacks in Windows
- (unconfirmed).
-
- The updated version of FIBS/W is available at
-
- ftp://ftp.nstn.ns.ca/in.coming/fibsw133.zip.
-
- Best regards,
-
-
- Robin Davies.
- rdavies@fox.nstn.ns.ca
- FIBS: Q
-
-
- _________________________________________________________________
-
- xibc
-
- From: d9jesper@dtek.chalmers.se (Jesper Blommaskog)
-
- "xibc" is an X11 client to the First Internet Backgammon Server (FIBS). It
- is using the freeware packages Tcl, Tk and Expect. Normally, you have
- to fetch and compile those to be able to run xibc, but not anymore
- (provided you have a SunSparc!).
-
- ftp.cd.chalmers.se:pub/xibc/xibc-X.XX.tar.Z
- ftp.cd.chalmers.se:pub/xibc/xibc-X.XX.README
-
- ftp.cd.chalmers.se /pub/xibc/
-
-
- # If you need an executable (Sun-SparcOS 4.1.x only):
-
- ftp.cd.chalmers.se:pub/xibc/binREADME
- ftp.cd.chalmers.se:pub/xibc/BX.enc
-
- # If you need an executable and don't have a Sparc, then you need
- # to compile Tcl, Tk and Expect on your own. Here's the ftp addresses:
-
- sprite.berkeley.edu:/tcl/tcl7.3.tar.Z
- sprite.berkeley.edu:/tcl/tk3.6.tar.Z
- sprite.berkeley.edu:/tcl/tk3.6p1.patch
- ftp.cme.nist.gov:/pub/expect/alpha.tar.Z
-
- (all but the patch are present at cme.nist.gov)
-
- Features of xibc include:
-
- * Log out from FIBS but keep the interface on the screen (maybe
- iconified). Permits you to start xibc in your X startup files
- and keep it up all time.
-
- * X resource Tk*xibcLogfile that names a file where to log match
- results. Example from my own file ~/.Xdefaults:
-
- Tk*xibcLogfile: ~/spel/backgammon/xibc.log
-
- * Resource Tk*xibcDelay that sets the programmed delayes in the
- interface (the time interval between the different moves in a
- sequence). Time is in milliseconds. May also be changed during
- a session from a menu (but may not be saved).
-
- Example: Tk*xibcDelay: 500
-
- * The command line has some emacs/tcsh-style "cooked" line features:
- C-n next line in history
- C-p previous line in history
- C-a first on line
- C-e last on line
- C-u delete whole line
- C-d delete the character after the insertion marker
- and also
- C-s toggle "autoscroll" mode of the text window
- C-l toggle logging of game to a log file
- C-c log out from server and quit the interface
-
- * There is a menu option called "Emergency". It may also be invoked
- with "M-e". It reloads the whole board position from the server.
- Nice when the interface screws up (it does sometimes).
-
- * A menu option "Empty textwindow" will delete all rows in the text
- window in access of 500. May someday become an X resource.
-
- Don't try to push the interface to hard, that is, don't try to break
- it. You will most definitely succeed (not hard at all, I guess). Since
- I'm sort of an artist, I don't like breaking my own things so I
- haven't really tried to find the bugs.
-
- Special features (also called known bugs):
- * Try the "look" command.
- * Play a game against "You".
- * Do several things at "the same time".
- * Answer questions like "Accept double" or "join/leave" from the
- command line, not by using the interface.
- If you try them out, remember there's always the "Emergency" command
- around.
-
- -Jesper Blommaskog, author of "xibc"
-
- -----
-
- [Just a reminder to client writers. Some of us live behind 'firewalls',
- or can only obtain phone access. Please remember us!]
-
-
- _________________________________________________________________
-
- B4. WHATS ABOUT LDB? (LONG DISTANCE BACKGAMMON. BG BY EMAIL)
-
- - ldb - Long Distance Backgammon. Play backgammon by E-mail.
- Program written by Perry R. Ross (perry@aap.com)
-
- From the ldb man page:
-
- Ldb allows two people to play backgammon over a network using electronic
- mail. It runs on character-oriented terminals, or emulators thereof, using
- the curses screen package. It will run on most UNIX dialects, as well as
- VAX-C under VMS 5.0 and above. Ldb handles all aspects of starting,
- playing, checking, and scoring games. It enforces all normal game rules,
- as well as several optional rules, and will not let you make an illegal
- move. When you have made your moves, ldb will automatically package your
- move and send them to your opponent.
-
- -----
-
- The latest version is 1.3.2. Version 1.3 can be found in directory
- volume36. Patches can be found in subsequent volumes at your favorite
- comp.sources.misc archive site. Patch 1 is in volume 39. Patch 2 is in
- volume ??. Use:
- 'unix_prompt$ archie ldb'
- to locate the sources.
-
- [from Perry]
- I mentioned in that patch that, for people who can't figure out
- how to get ldb or how to apply patches, I'd be happy to send
- them a complete copy of the latest version. You might want
- to put the same offer into the faq.
-
- [Has anybody written a PC/Mac version using CC-mail via a Novell network?]
-
- [from Perry...]
- Well, I'd always intended to do a PC port, but just never got around to it.
- I was a bad boy, 32-bit wise, so there would be a little effort involved
- making it 16-bit clean. There's a package that simulates curses on a
- PC, I've heard. As far as the particular mail transport, ldb doesn't
- really care. It puts outgoing messages into a text file and executes
- a user-defined command to send the message. Incoming mail can be read
- from a user-defined file (or pattern, to read multiple files), which
- ought to be pretty transport-independent. It wouldn't be that hard
- to port, I don't think.
-
- [Anybody have a little ambition?]
-
- The ldb 'game starter' operated by leopard@midnight.WPI.edu
- (Leo Gestetner) has been shut down. [ Are there others? ...Mark]
-
-
- _________________________________________________________________
-
- B5. WHAT OTHER WAYS ARE THERE TO PLAY PEOPLE VIA NETS/MODEMS/E-MAIL?
-
- Netgammon backgammon server
-
- Garrett has shut down Netgammon as of late February 1995. It will be
- remembered and missed.
-
-
- _________________________________________________________________
-
- GEnie
-
- RSCARDS Backgammon on GEnie--
-
- GEnie (General Electric's Consumer Information Service) offers on-line
- multi-player games in RSCARDS including:
-
- BACKGAMMON!
- Features:
-
- -Graphic User Interface (GUI) is available for the following computers:
- IBM, Atari ST, Apple IIgs, Macintosh Mono, Macintosh Color,
- Amiga and Commodore 128 Mono
- -TTY [text only] for non-supported formats.
- -Friendly and fun atmosphere. Peak playing times are evenings and
- weekends.
- -Regular monthly prizes for eligible, high-score players.
- -Regular tournaments (see below).
- -Game transcripts available immediately.
- -Technical support and gaming discussion available in the Multiplayer
- Games RoundTable.
- -Access to other on-line multiplayer games including RSCARDS chess,
- checkers, reversi, poker, blackjack and bridge.
-
- How to Access RSCARDS Backgammon on GEnie:
-
- To sign up to GEnie, just follow these simple steps:
- 1. Set your communications software for half duplex (local echo), at
- 300, 1200, 2400 baud.
- 2. Dial toll free: 1-800-638-8369, or in Canada, 1-800-387-8330.
- Upon connection, enter HHH
- 3. At the U# prompt, enter JOINGENIE then press <RETURN>
- 4. When asked to enter a code enter: MMC524
- [This will waive your first $8.95 month subscription fee and give you
- an additional $50.00 online credit during your first month on GEnie!]
- 5. Have a major credit card ready. In the U.S. you may also use your
- checking account number.
-
-
- For additional information including subscriptions and fees call:
- 1-800-638-9636
- Once you have a GEnie account, simply type RSCARDS from any GEnie prompt.
-
- This will take you to the main area, where you can download GUI's and get
- general information on RSCARDS.
- You can reach the Backgammon page directly by typing M877. This will
- bring you to a menu with specific backgammon information and access to
- play.
- For questions and technical support, visit the Multiplayer Games
- RoundTable. Type M1045 from any GEnie prompt and set to CATegory 29.
- There are a variety of Backgammon, GUI and RSCARDS TOPics available.
-
- TOURNAMENT INFORMATION:
-
- - GEnie Backgammon Tourneys are held quarterly. Sign-ups start:
- January 1st, April 1st, July 1st and October 1st
-
- Tourney play starts the third Wednesday of those months
-
- [Section on tourney rules is available online at GEnie]
-
- [Note: GEnie is a service like compuserve... They have a monthly fee
- and you pay by the hour for use. Contact GEnie for rates.]
-
-
- _________________________________________________________________
-
- B6. ARE THERE ANY ELECTRONIC TOURNAMENTS?
-
- There are tournaments on FIBS and GEnie.
-
- Tournements on FIBS have been organized by David Escoffery (davide), and
- David Eggert (snoopy).
-
- contact: davide@sco.com
- eggert@mozart.ms.uky.edy
-
- __________________________________________________________________________
-
-
-
- GEnie has a quarterly single elimination tournament. $25 entry fee. Cash
- and credit prizes for first-fourth place. Hourly fee in effect while you
- play. The draw is non random, in that previous winners are placed such that
- they do not play each other in the first several rounds.
-
-
- _________________________________________________________________
-
- B7. DO OTHER GAME SERVERS EXIST?
-
- Backgammon
-
- There are no servers other than FIBS in operation on the internet at
- present.
-
-
- _________________________________________________________________
-
- Bridge
-
- Get 'OK.FAQ' from rec.games.bridge or rtfm.mit.edu for info
- on the Internet bridge server.
-
- Reported servers:
-
- telnet okbridge@irc.nsysu.edu.tw 4321
- login: okbridge password: okbridge
-
- telnet bridge:bridge.0@zaphod.ttu.ee
- login: bridge pasword: bridge.0
-
- [The above servers have been reported to have an annual fee.]
-
- telnet vanderbilt.okbridge.com
-
- [Free guest trials are availble for the above server.]
-
- A further source of information is available at:
- http://www.cts.com/~okbridge/
-
-
- _________________________________________________________________
-
- Scrabble-like
-
- telnet seabass.st.usm.edu 7777
- telnet 134.53.14.112 7777
-
-
- _________________________________________________________________
-
- Chinese Chess (Xainqi)
-
- USA: telnet coolidge.harvard.edu 5555 or 128.103.28.15 5555
- Sweden: telnet hippolytos.ud.chalmers.se 5555 or 129.16.79.39 5555
- Taiwan: telnet 140.112.50.160 5555
-
-
- _________________________________________________________________
-
- Othello
-
- Othello(tm)/Reversi: telnet faust.uni-paderborn.de 5000
-
-
- _________________________________________________________________
-
- Chess
-
- rafael.metiu.ucsb.edu 5000 128.111.246.2 5000
- anemone.daimi.aau.dk 5000 130.225.18.58 5000
- chess.lm.com 5000 129.15.10.21 5000
-
- It has been reported that the chess servers now charge an anual fee.
-
-
- _________________________________________________________________
-
- Go
-
- igs.nuri.net 6969 203.255.112.3 6969
-
- information: tweet@ig.nuri.net
- tcasey@adobe.com
-
- It has been mentioned that it is possable to play chinese chess on this
- server.
-
-
- _________________________________________________________________
-
-
- [Add pointer to generic games web pages here]
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
- Section C: ELECTRONIC BACKGAMMON: VS MACHINE
-
- C1. ARE THERE ANY BG PROGRAMS OUT THERE FOR MY COMPUTER? WHERE ARE THEY?
-
- JellyFish
-
- Ever since Gerry Tesauro finished TD-Gammon, it was only a matter
- of time before a neural network program would become available to the
- public. That time has come. Fredrik Dahl's masterpiece, Jellyfish,
- is a breakthrough for backgammon. Both the checker play and cube action
- of the program are at an expert level, making Jellyfish a truly enjoyable
- and challenging competitor. In addition the program looks over your
- plays and points out when you have made a serious error, making it
- extremely valuable for learning purposes.
-
- Jellyfish is run under Windows for the PC. Moves are made with
- the mouse, and can be done very quickly and efficiently. The display is
- nice and easy to see. Some additional features of the program:
-
- Plays both single games and matches (yes, it understands match equities).
- Allows the user to construct positions and save them.
- Gives the user the program's evaluation of the equity of a position upon
- request, and the evaluation function is surprisingly accurate.
- Tells the user when he has made an error in checker play or cube
- decision, making the program the most valuable tutor in the world.
-
- In addition, a separate version is expected which will also permit
- the user to roll out positions. In the past computer rollouts were always
- suspect because the program didn't play well enough so the results could
- be very distorted. This is no longer the case, since Jellyfish definitely
- plays well enough to handle almost any position adequately. Results from
- its rollouts can be trusted, and we will be able to find the answers to
- many backgammon questions which we previously did not know.
-
- For the casual player, Jellyfish provides an excellent opponent
- and a way to improve while playing. For the serious student of the game,
- this program is an absolute must. Our knowledge of the game is about to
- take a quantum leap, and the player who does not have access to Jellyfish
- will be left far behind.
-
- Kit Woolsey
-
- JellyFish Tutor 1.2 for MS-Windows. US$ 110.
- JellyFish Analyzer 1.0 for MS-Windows US$ 220.
- The Analyzer, will in addition to the Tutor, contain a rollout module
- It will be release Jan 16 1995. If you own the Tutor, the Analyzer
- may be purchased for the difference in price. If you order the Analyzer
- before Jan 16 1995, the Tutor will be shipped immediately, followed by
- the Analyzer when ready.
-
- Order from:
- EFFECT Software A/S
- P.O. Box 56 Skoyen
- N-0212 OSLO
- Norway.
- Please use International Postal Money Order, or Visa. If you use
- Visa, send the account number, date of expiration, amount and
- signature. You may also send a check, but in that case please add
- $10 for expenses.
- Hardware requirements: 386sx or better,
- Software requirements: Windows 3.1
- The JellyFish programs come on 3.5'' diskettes.
-
- Also available from:
- The GAMMON PRESS , Carol Joy Cole and The Dansk Backgammon Forlag.
-
- The program, and technical support are also available from Larry Strommen
- within the USA. Contact:
- L. A. Strommen; 6866 Meadow View Dr.; Indianapolis, IN 46226
- Tel: (317) 545-0224 E-mail: diceman@indy.net
-
- Fredrik Dahl may be contacted at fredrikd@ifi.uio.no
-
-
- _________________________________________________________________
-
- Expert Backgammon
-
- Expert Backgammon 2.1 for PC: List of features.
-
- Mark Damish E-Mail: damish@ll.mit.edu
-
-
- Here is some initial information on Expert Backgammon version 2.1 for
- the IBM PC.
-
- Intro:
-
- I remember November 92, the first time I walked into a backgammon
- club to participate in a tourney. After playing on FIBS for a month,
- I thought that I was already a decent player. Wrong. I won a match,
- and lost a match. Afterwards, I played a few games for $1/point. I
- reached a simple and common holding game position where I was
- doubled, and thought surely it was worth 25%, and took. My opponent,
- being helpful to a newcomer, pointed out that the position was only
- worth about 15%. Later, I was able to verify his claim using Expert
- Backgammon, and had my first 'benchmark' position. I have since used
- Expert Backgammon to benchmark many other simple positions, as well
- as to play hundreds of games against it.
-
- What it is:
-
- Expert Backgammon, (EXBG), is a program which allows you to play
- backgammon against the computer either in a 'money' or 'tournament'
- format. It also allows you enter a position, and let the computer
- 'roll it out' --- that is, to let it play both sides many times, and
- show you the results. Expert Backgammon is currently the strongest
- computer program available commercially, and the game version is
- quite affordable! Only TD-GAMMON might lay claim to being the
- strongest program in the world, but alas, it is not available
- commercially.
-
- Brief Description of EXBG versions:
-
- Expert Backgammon is currently available in two releases: 1.61,
- and 2.1. Release 2.1 has 3 different versions, with different
- features
-
- EXBG 2.1 GAME VERSION $50. Plays the game of backgammon.
- EXBG 2.1 EXPERT VERSION $150. Plays BG, and Rolls out positions.
- EXBG 2.1 PRO VERSION $300. Plays BG, and Rolls out positions. Has
- some advanced rollout features.
-
- EXBG 1.61 EXPERT VERSION $100 Plays BG, and Rolls out positions.
-
- Upgrades from EXBG 1.61[expert] to EXBG 2.1[expert] $60
- Upgrades from EXBG 1.61[expert] to EXBG 2.1[pro] $200
- There are other upgrades available for the other versions as well.
-
-
- Some Random Features (pro version):
-
- -- Fast non mouse interface for moving the checkers.
- -- Match or Money play options.
- -- Optional Jacoby rule.
- -- Cube profile statistics.
- -- Save positions for future evaluation.
- -- Save games to be played back later.
- -- Computer can suggest a move.
- -- Shot counter.
- -- Computer can finish game, when it becomes routine.
- -- Woolsey or 35% (Friedman?) match equity table for matches.
- -- Pip count.
- -- Quick or Extended cube searches. Speed vs. accuracy.
- -- Rollouts:
- -- Random dice.
- -- Sequenced dice for one or two sides. That is all 36 possible
- starting combinations for one or two sides.
- -- Rollout multiple positions simultaneously in batch mode.
- -- Duplicate dice when rolling out multiple positions.
-
- Performance:
-
- Speed: Less than 5 seconds per game to play a game from the starting
- position on a 486DX2-66 processer. This assumes that the
- graphical display is disabled. ie: moves and rolls are not
- shown.
-
- Strength: Seems stronger than 1.61.
-
- Strength is also a somewhat controversial subject. Can the machine
- play a complex prop as well as a human who is familiar with the
- position? Does the machine have any 'blind spots' in early game play?
- Can it 'work a prime' to get a second checker when needed? Does it
- blitz too often, not enough? 'Seems stronger' is as far as I'll
- venture until I learn more about how to play the game myself!
- See the section on How good is good? for Bill Roberties
- ratings of backgammon programs.
-
- Copy Protection:
-
- The program is copy protected. The distribution disks will allow
- you to install the program to two hard disks, as well as allowing you
- to run the program from the floppy. You may 'uninstall' the program
- from the hard disk, back to the floppy for installation on another
- disk/machine if required. It is best to uninstall the program before
- using backup programs, or reformatting your hard disk/partition, as
- you can loose your installation.
- Early versions of 1.61 used a differant scheme. They simply stopped
- running after a certain date. The authur supplies free updates to those
- with the early protection scheme.
-
- Sample Cube Analysis Screen:
-
- B L A C K C U B I N G A N A L Y S I S
-
- C U B E Game won by - lost by Gammons Backgammons Equity
- location size cube play cube play won lost won lost /Game
-
- Center 1 47 3 22 8 4 9 0 0 0.108
- Black 2 8 0 0 11 0 0 0 1 -0.600
- Red 2 0 21 2 2 4 0 2 0 2.000
- Black 4 1 0 0 1 0 0 0 0 0.000
- Red 4 0 1 1 0 0 0 0 0 0.000
- Black 8 0 0 0 1 0 0 0 0 -8.000
-
-
- 01-21-1994 The Jacoby Rule was NOT USED
- Only Money Play with Extended Cube Search
- MARK won 61.074% of the games played
-
- Equity for MARK = 0.349 per game for 149 games
- Cubeless equity for MARK = 0.228
-
- Net equity when Black took a 2 cube = -0.870 per game
- Net equity when Red took a 2 cube = 1.879 per game
-
- [An above average performance in this set.]
-
- Help Screen:
-
- F1 = MENU OF AVAILABLE OPTIONS - Professional Edition
- A - Automatic Double Ctrl+A - Automatic Concession
- B - Beaver Ctrl+B - Clear Board
- C - Checker Setup Ctrl+C - Cube Setup
- D - Double the Cube Ctrl+D - Manual Dice Entry
- E - Extended Cube Search Ctrl+E - Match Equity
- F - New Player Name Ctrl+F - File - Alternate Path
- G - Game - Money or Match Play Ctrl+G - Delete Game
- H - On-Line Help Service Ctrl+H - Using Option Defaults
- I - Invert Position Ctrl+I - Alter the Starting Position
- J - Jacoby Rule Ctrl+J - Title for Rollout
- K - Monitor Type Ctrl+K - Player Cube Profile
- L - Level of Difficulty Ctrl+L - Listing of Game
- M - Take Back Move
- N - Sound Ctrl+N - Start New Game
- O - Options Currently Selected Ctrl+O - Open Position
- P - Player on Roll Ctrl+P - Print Position
- Q - Show PiP Count Ctrl+Q - Black Shotcounter
- R - Replay Game Ctrl+R - Rollout Position
- S - Speed of Checker Movement Ctrl+S - Save Position
- T - Suggest Move for Black Ctrl+T - Match Win % Table
- U - Skip Save Game/Position Ctrl+U - Delete Position
- V - Black Detailed Shotcounter
- W - Expert to Finish the Game Ctrl+W - Write Rollout to Disk
- X - Cancel Move and Reroll Dice Ctrl+X - Print Disk Rollout
- Z - Zero the Score
- Spacebar - Roll the Dice Escape - Leave EXBG
-
-
- Rollout summary printout:
-
- EXPERT BACKGAMMON ROLLOUT SUMMARY
-
- Date: 12-12-1993 Games viewed = 0
- File: 65_21_A Summary only = 1296
- Version: 2.1 1296 games rolled out at
- Used Hrs:Min:Sec 1:37:41 4.522 seconds per game.
- Batched Duplicate Rollout of 1296 games.
- No doubling allowed - Cube at 1 level
-
- [ Diagram of board position was cut from here...]
-
- O on roll.
-
- O won
- 45.83% games 594
- 11.42% gammons 148
- 0.46% backgammons 6
- ---------------------------
- 57.72% of the games 748
- +0.170 points per game.
-
- X won
- 32.18% games 417
- 9.41% gammons 122
- 0.69% backgammons 9
- ---------------------------
- 42.28% of the games. 548
- -0.170 points per game.
-
- The dice rolls were generated randomly.
-
-
- Note: There is also a screen which shows the results of several games
- rolled out simultaniously.
-
- Note: Above screens were 'captured' by redirecting my printer port to
- a file, and have been edited slightly.
-
-
- Ordering Info:
-
- Tom Weaver
- Expert Backgammon
- 8063 Meadow Road, # 108
- Dallas, Texas
- 75231
-
- Call: Expert Backgammon (214) 692-1234 M-F 10am-10pm Central US time.
- An answering service answers
- when Tom isn't around.
-
- Tom also has an email address: tomweave@netcom.com
-
- Also available from Carol Joy Cole and The GAMMON PRESS.
-
- A Macintosh version of Expert Backgammon is also available. Contact
- the sources above, or Tom Johnson (auther) directly at komodo@netcom.com.
- A demo of the Macintosh version is available for anonymous ftp from:
- ftp.netcom.com /pub/da/damish/exbgdemo.sea.
-
-
- _________________________________________________________________
-
- bg06
-
- Backgammon for Windows version 0.6
-
- Most PD/Shareware backgammon programs are currently weak. The strongest
- that I have played has been bg06.zip for windows. This _looks_ an awful
- lot like the commercial program "BG by George". I've also seen the
- Spinnaker program sold as public domain, even though it is still being
- sold commercially.
-
- bg06 is available for anonymous ftp from ftp.cica.indiana.edu in the
- directory /pub/win3/games/
-
-
- _________________________________________________________________
-
- A PD mac program called ?
-
- There is a backgammon game for the Macintosh by Stephen Young, Debra
- Willrett, and David Young. The 1.0 version is fairly widespread, although
- there is a 2.0 version (dated May 25, 1989) available on America Online.
- The play is pretty weak, and the graphics are designed for the original
- small B&W Mac screen, but if you're really bored and can't find a human
- opponent, it works. The game is freeware, and you get what you pay for.
- -- Paul Ferguson
-
-
- _________________________________________________________________
-
- Death by Backgammon
-
- For those interested in a good bg game for Windows, why not try Death By
- Backgammon for Windows.
- It runs under Windows 3.1 or OS2/2.1, and features animated dice/game
- pieces, comprehensive help, move undo, suggest move, speed control over
- all motion, and is fully resizeable.
- Best of all, its strategy is very competitive (I wrote the thing, and
- have a roughly 50:50 average against it over many hundreds of games).
- If you are interested, I would be happy to send out a shareware version
- for evaluation. The shareware version is fully functional, except that
- the computer's moves are painfully slow.
- There is also a DOS version, which is a bit older, but still features
- animation and VGA graphics.
- To get hold of the program there are two options:
- 1. To get the shareware version, (free of charge) let me know and I can
- email you a zipped uuencoded version of the shareware. Alternatively,
- I can send you a floppy if you provide your mailing address.
- 2. To get a registered copy of the program, send a cheque made out to
- Chris Kanaris, and I will email or post as above.
- Prices: Shareware - Nil
- Registered: WIN $AS 35.00, $US 30.00.
- DOS $AS 20.00, $US1 5.00.
- My Postal address is: Chris Kanaris
- PO Box 495
- Essendon,
- Victoria, 3040
- Australia.
-
- A demo has been reported available for transfer at:
- http://baugi.ifi.uio.no:80/~paalf/BG
-
- [ People who have tried the shareware version claim that the program
- plays a pretty weak game. Hopefully computer bg game writers will
- continue to make their games stronger and stronger. Not and easy
- task! ]
-
-
- _________________________________________________________________
-
- xgammon
-
- From: klasen@obelix.uni-muenster.de at SMTP-Post-Office
- Subject: contribution to FAQ
-
- xgammon.0.96
- xgammon is a BG-playing programm originally written for Linux.
- The authors are Lambert Klasen (klasen@uni-muenster.de) and
- Detlef Steuer (steuer@amadeus.statistik.uni-dortmund.de, blotstorm on FIBS)
-
- Features:
- xgammon is Freeware under the Gnu Copyright.
- xgammon has nice graphical interface, you move by clicking on mousebuttons.
- You can do a maildump for a position, that means you get a file with
- a FIBS style board with current position in it.
- You can do money game or tournament game.
- You can edit positions via mouse on the board or via ascii plain text files.
- You can turn doubling on and off.
- You can do rollouts with doubling turned on and off.
- The programm uses an endgame database for perfect bearing off (and for
- reasonable running game).
- There is an compi_finish for shorten the boring part of the game.
- and and and ....
- You can have fun with xgammon.
- Give xgammon a chance getting compiled on your machine.
- We'd like any reactions, especially porting reports to OS different
- from Linux.
- (heard of AIX and Sun OS compiling), especially bug reports .
- Send a mail if you use it, please!
-
- You find the latest Version of xgammon, at the time xgammon.0.96.tar.gz,
- at ftp sunsite.unc.edu /pub/Linux/X11/games/strategy/xgammon.0.96.tar.gz.
-
- Detlef Steuer
- steuer@amadeus.statistik.uni-dortmund.de
- (blotstorm on FIBS)
-
-
- _________________________________________________________________
-
- C2. WHICH PROGRAMS ARE GOOD? HOW GOOD IS GOOD?
-
- Program Name Source Type Score
- ----------------- ------ ------ ------
- *TD-GAMMON 2.1 N/A N/A -0.05
- JellyFish 1.0 Dahl IBM-PC/Win -0.15
- Expert BG 2.1 Weaver IBM-PC -0.20
- Expert BG 1.61 Weaver IBM-PC -0.35
- Championship BG Spinnaker IBM-PC -0.66
- Expert BG Komodo Macintosh -0.82
- Sensory BG 2 Scitek Portable -0.94
- Backgammon Odesta IBM-PC -1.20
- BG by George GS Labs IBM-PC/Win -1.52
- Video Gammon Baudville IBM-PC -1.61
- PC-Gammon Repsted IBM-PC -3.67
- Gammon Gakken Portable -12.40
- Windows BG Baudville IBM-PC/Win -13.83
- Gammon Pal Fidelity Portable -15.63
- Micro BG Fidelity Portable -15.53
- Games People Play Toolworks IBM-PC -26.60
-
- [ From the 1994 The GAMMON PRESS catalog. ]
-
- * Not available commercially, but may sometimes be played on FIBS.
-
- Score is the number of points won per game, on average, against a top
- flight human player. Very large numbers are caused by bad doubling
- algorithms which cause a program to double when behind (typically when
- primed but ahead in the race), causing the computer to lose some very
- large cubes.
-
- TD-Gammon, a neural network backgammon program by Gerry Tesauro,
- plays at the level of human experts. It is not, alas, available
- commercially. See 'What Is TD-Gammon' for more details. The most
- recent version, 2.1, has been estimated to play at -0.05 points
- per game against a top flight human expert, making the program
- the best anywhere, and one of the strongest players in the world;
- period! How strong will it become with a 3-ply lookahead?
-
-
- _________________________________________________________________
-
- C3. WHY IS IT SO HARD TO WRITE A GOOD BACKGAMMON PROGRAM?
-
- There are two basic ways that a computer can play a game as well as or
- better than humans. One is to be really smart, the other is to do an
- awful lot of work. The general strategy most game-playing programs use
- is to use an evaluation function that isn't very smart, but to make up
- for it by looking ahead a lot of moves (doing a lot of work).
-
- With chess, there are typically 20-30 moves by each player per turn.
- With backgammon, there are 21 unique rolls and often 4-6 ways to play
- each one (not counting doubles with could have 10 or more ways of
- playing). This makes it very difficult to look ahead very many levels.
- Looking ahead 3 moves by both players examining all possibilities when
- there are 25 choices at each play requires evaluating "only" 244 million
- positions. If there are 90 ways to play each move, there are 530,000
- million, positions.
-
- With a game like chess, one can discard all but the best 5 or 10 plays
- per person. With backgammon, there are always 21 different choices of
- best plays, depending on the dice. This makes it crucial to have an
- excellent evaluation function.
-
- The difficulty in doing this is that factors such as the race have a
- different effect on the value of the position depending on what stage
- the game is in. Consider the concept of timing -- hard enough for
- people to grasp, extremely difficult for computers.
-
- Another example of the difficulty of evaluating plays: It's almost
- always beneficial to close out your opponents checkers. But if you've
- hit one checker and you almost have to hit a second to be able to win,
- closing out your opponent is very bad.
-
- -michael j zehr
-
-
- _________________________________________________________________
-
- C4. WHAT IS TD-GAMMON?
-
- Newsgroups: rec.games.backgammon
- From: tesauro@watson.ibm.com (Gerry Tesauro)
- Subject: TD-Gammon paper available by FTP
- Sender: Gerald Tesauro (tesauro@watson.ibm.com)
- Date: Wed, 2 Jun 1993 18:06:35 GMT
- Disclaimer: This posting represents the poster's views, not necessarily
- those of IBM.
-
- The following paper, which has been accepted for publication
- in Neural Computation, has been placed in the neuroprose
- archive at Ohio State. Instructions for retrieving the paper
- by anonymous ftp are appended below.
-
- ---------------------------------------------------------------
- TD-Gammon, A Self-Teaching Backgammon Program,
- Achieves Master-Level Play
-
- Gerald Tesauro
- IBM Thomas J. Watson Research Center
- P. O. Box 704
- Yorktown Heights, NY 10598
- (tesauro@watson.ibm.com)
-
- Abstract:
- TD-Gammon is a neural network that is able to teach
- itself to play backgammon solely by playing against
- itself and learning from the results, based on the
- TD(lambda) reinforcement learning algorithm (Sutton, 1988).
- Despite starting from random initial weights (and hence
- random initial strategy), TD-Gammon achieves a surprisingly
- strong level of play. With zero knowledge built in at the
- start of learning (i.e. given only a ``raw'' description
- of the board state), the network learns to play at a strong
- intermediate level. Furthermore, when a set of hand-crafted
- features is added to the network's input representation, the
- result is a truly staggering level of performance:
- the latest version of TD-Gammon is now estimated to
- play at a strong master level that is extremely close to the
- world's best human players.
- ---------------------------------------------------------------
- FTP INSTRUCTIONS
-
- unix% ftp archive.cis.ohio-state.edu (or 128.146.8.52)
- Name: anonymous
- Password: (use your e-mail address)
- ftp> cd pub/neuroprose
- ftp> binary
- ftp> get tesauro.tdgammon.ps.Z
- ftp> bye
- unix% uncompress tesauro.tdgammon.ps
- unix% lpr tesauro.tdgammon.ps
-
-
- [ In the November/December 93 issue of Inside Backgammon, there is an
- article by Kit Woolsey, which rates ALL of the moves made by 3 programs
- for an entire 31 game series. TD-GAMMON was the strongest! I think that
- this is enough to officially call it the strongest backgammon program
- currently in existence!!!! ...Mark ]
-
- For a list of articles written by Gerry Tesauro, check out:
- A List of Backgammon Articles in Science and Business
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
- Section D: RESOURCES
-
- D1. I'M LOOKING FOR A CLUB TO PLAY IN...
-
- Backgammon clubs in North America
-
- Below is a list of backgammon clubs in North America. It was taken from
- the January/Febrary 1995 issue of the Chicago Point newsletter. It may
- be copied for noncommercial purposes as long as you give full credit to
- "CHICAGO POINT, 2726 West Lunt Avenue, Chicago, IL 60645-3039."
-
- Information for this listing has been obtained directly from the featured
- backgammon clubs. Changes are inevitable and we suggest that you always
- call before attending. As a service to our readers, CHICAGO POINT would
- like to maintain an accurate listing of Backgammon Clubs In North
- America. Please send information including updates, club closings, and
- new clubs to:
- CHICAGO POINT
- 277 W. Lunt Ave
- Chicago, IL 60645-3039
- Or FAX:
- 312/338-6384
-
- (FORMAT)
-
- CLUB NAME....................... LOCATION..................
- CITY & STATE........ MEETING ON................ TIME...
- CONTACT............. TELEPHONE...
- MAIL INQUIRIES TO...................................
-
-
- (WEST)
-
- Backgammon Club of San Diago Java House
- Delmar, CA Sunday 2:00 PM
- Mike Fujita 619/294-2007
- P.O Box 178119; San Diago, CA 92177
-
- Backgammon Club of San Diago II Forno
- La Jolia, CA Wednesday Monthly 6:30 PM
- Mike Fujita 619/294-2007
- P.O Box 178119; San Diago, CA 92177
-
- San Francisco Backgammon Golden Gate Grill
- San Francisco, CA Tuesday 7:45 PM
- Doug Adsit 415/931-4600
- 3200 Fillmore Street; San Francisco, CA 94123
-
- San Francisco Bridge & BG Club Clubroom
- San Francisco, CA Wed., Fri. 9:00 PM
- Augie Hunt 415/776-6949
- 777 Jones Street; San Francisco, CA 94109
-
- Gammon Associates Grand Slam Bridge & BG Club
- Woodland Hills, CA Tuesday 7:00 PM
- Patrick Gibson 818/901-0464
- 7641 Orion Avenue; Van Nuys, CA 91406
-
- Gammon Associates Grand Slam Bridge & BG Club
- Woodland Hills, CA Sunday 7:00 PM
- Patrick Gibson 818/901-0464
- 7641 Orion Avenue; Van Nuys, CA 91406
-
- Prime BG Club of Las Vegas Jockey Club
- Las Vegas, NV Tuesday 7:00 PM
- Howard Markowitz 702/893-6025
- 2620 S. Maryland Pkwy; Box 230; Las Vegas, NV 89109
-
- No. Nevada Backgammon Assn. Rapscallion Seafood House
- Reno, NV Thursday 7:30 PM
- Jim Allen 702/329-1227
- 449 W. Plumb Lane; Reno, NV 89509
-
- Oergon Backgammon Club Lacey's
- Lake Oswego, OR 1st & 3rd Tuesday 7:00 PM
- Henry Moss 503/636-6258
- 2360 Greebtree Road; Lake Oswego, OR 97034
-
- Pacific NW Backgammon Assn. Shakey's Pizza
- Bellevue, WA Monday 7:00 PM
- Chuck Breckenridge 206/778-8181
- 18204 Olympic View Drive; Edmonds, WA 98020
-
- Puget Sound Backgammon Assn. European Connecktion
- Seattle, WA Tuesday 7:30 PM
- Guy Thurber 206/244-6737
- 428 SW 127th Street; Seattle, WA 98146
-
-
- (CENTRAL)
-
- Bloomington-Normal BG Club Ride The Nine
- Bloomington, IL 1st/3rd/5th Tues. 6:15 PM
- Lane O'Connor 309/454-1947
- 108 Riss Drive; Normal, IL 61761
-
- Games People Play Alexander's
- Chicago, IL Monday 6:30 PM
- J.A. Miller 312/768-5523
- P.O. Box 8630; Chicago, IL 60680
-
- Chicago Bar Point Club Golden Flame
- Chicago, IL Tuesday 6:15 PM
- Bill Davis 312/338-6380
- 2726 W. Lunt Avenue; Chicago, IL 60645
-
- Chicago Bar Point Club Braxton Seafood Grill
- Oak Brook, IL Sunday bimonthly 12:30 PM
- Peter Kalba 312/252-7755
- 2510 W. Iowa Street; Chicago, IL 60622
-
- Pub Club Crickets Pub & Grill
- Glendale Heights, IL Monday 7:30 PM
- V.W. Zimnicki 708/924-8632
- P.O. Box 72216; Roselle, IL 60172
-
- Prime BG Club of Chicago TJ's Lounge/Radisson Hotel
- Lincolnwood, IL Friday 7:00 PM
- Joann Feinstein 708/674-0120
- 8149 Kenton; Skokie, IL 60076
-
- Central Illinois Backgammon Club Cummins Family Restaraunt
- Peoria, IL Thursday 6:30 PM
- Ed Bauder 309/686-6662
- 1115 E. McClure Avenue; Peoria, IL 61603
-
- Sangamon Valley BG Assn. Parker's Sports Bar
- Springfield, IL 2nd & 4th Tuesday 6:00 PM
-
- Sangamon Valley BG Assn. Parker's Sports Bar
- Springfield, IL 1st Sat./Nov.-Apr. 11:30 AM
- Randy Armstrong 217/528-0117
- 2012 N. 20th Street; Springfield, IL 62702
-
- Winnetka Backgammon Club Winnetka Community House
- Winnetka, IL Wednesday 7:00 PM
- Trudie Stern 708/446-0537
- 4200 W. Lake 302C; Glenview, IL 60025
-
- Summit City Backgammon League Alumni Club
- Ft. Wayne, IN Wednesday 7:00 PM
- Ken Bruck 219/639-6898
- P.O. Box 6546; Fort Wayne, IN 46896
-
- Hoosier Backgammon Club Spats
- Indianapolis, IN Thursday 7:00 PM
- Butch Meese 317/845-8435
- 7620 Kilmer Lane; Indianapolis, IN 46256
-
- Flint Area Backgammon Club Ramada Inn
- Flint, Ml Thursday 7:00 PM
- Carol Joy Cole 810/232-9731
- 3003 Ridgecliffe Drive; Flint, MI 48532
-
- Plymouth Backgammon Club Box Bar & Grill
- Plymouth, MI Wednesday 7:30 PM
- Dean Adamian 313/981-5706
- 42954 Barchester; Canton, MI 48187
-
- Cavendish North BG Club Clubhouse
- Southfield, MI Daily except Sun. 1:00 PM
- Joe Sylvester 810/642-9616
- 30065 Greenfield Road; Southfield, MI 48076
-
- Minneapolis Backgammon Minneapolis Athletic Club
- Minneapolis, MN Monday 5:00 PM
- Fred Kalantari 612/682-1716
- 4701 Valley View Road; Edina, MN 55424
-
- Cleveland Area Backgammon Boulevard Sports Tavem
- Cuyahoga Falls, OH Wednesday 6:30 PM
- Irv Taylor 216/663-7332
- P.O. Box 28515; Cleveland, OH 44128
-
- Dallas Backgammon League Scoreboard
- Addison, TX Wednesday 7:45 PM
- Rich Weaver 214/620-7462
- 2682 Hearthstone; Dallas, TX 75234
-
- Austin Backgammon Assn. Bombay Bicycle Club
- Austin, TX Monday 7:30 PM
- Jackie Seiders-Smart 512/261-8518
- 30 Hightrail Way, Austin TX 78738
-
- American Backgammon Club Vickery Feed Store
- Dallas, TX Sunday 6:00 PM
- Kati Pratt 214/827-8403
- 5631 Ellsworth; Dallas, TX 75206
-
- Houston Backgammon Club Abdallah's
- Houston, TX Tuesday 7:00 PM
- Jack Butler 713/774-9439
- 5931 Reamer Street; Houston, TX 77074
-
- San Antonio Backgammon Dad's
- San Antonio, TX Friday 8:00 PM
- Marcel Mommers 210/606-0025
- 3812 Greenridge Drive; Cilbo, TX 78108
-
- Milwaukee Backgammon Club Gas Lite North
- Milwaukee, WI Wednesday 7:00 PM
- Marv Amol 414/355-8805
- 9031 N. 70th Street; Milwaukee, WI 53223
-
- Milwaukee Backgammon John Hawks Pub
- Milwaukee, WI Sunday Bimonthly 11:30 AM
- Merril Schrager 414/463-2498
- 9043 W. Grbaosa Druve; Milwaukee, WI 53225
-
-
- (NORTHEAST)
-
- Beltway Backgammon Club Promenade Cardroom
- Bethesda, MD 2nd & 4th Sunday 12:00 N
- Barry Steinberg 301/530-0604
- 5712 Quebec Street; Benwyn Hts. MD 20740
-
- Cavendish Club of Boston Clubroom
- Brookline, MA Thur. & Sat. 1:00 PM
- Carl Saldinger 617/734-2230
- 111 Cypress Street; Brookline, MA 02146
-
- New England Backgammon Club Sheraton Commander Hotel
- Cambridge, MA Sunday monthly [Sep-Jun] 12:30 PM
-
- New England Backgammon Club Sheraton Commander Hotel
- Cambridge, MA Monday 7:00 PM
- Seth Towle 508/486-0668
- 29 Robinson Rd; Littleton, MA 01460
-
- New Jersey Backgammon Assn. Best Western Oritani Hotel
- Hackensack,NJ Tues. & Fri. 7:45 PM
- Ron Whitney 201/833-2915
- 279 Glen Court; Teaneck, NJ 07666
-
- Ace Point Backgammon Club Clubroom
- New York, NY Daily 3:00 PM
- Michael Valentine 212/753-0842
- 41 E. 60th Street; New York, NY 10022
-
- Coterie Clubroom
- New York, NY Daily 1:00 PM
- Louise Goldsmith 212/371-5151
- Private club. Telephone for information.
-
- New York Chess & Backgammon Office Building
- New York, NY Daily, Tour. Sunday 12:00 N
- Steve Manning 212/302-5874
- 120 W. 41st Street 3; New York, NY 10036
-
- Saratoga Backgammon Club Waterfront Restaraunt
- Saratoga Springs, NY Friday 1:00 PM
- Lee Hoge 518/584-1714
- P.O. Box 563; Saratoga Springs, NY 12866
-
- Greater New York BG Club Woodbury Ramada Inn
- Woodbury, NY Sunday monthly 12:30 PM
- Dr. Bob Hill 718/341-3779
- 194-22 115th Road; Jamaica, NY 11412
-
- Cavendish Club of Philadelphia Clubroom
- Philadelphia, PA Mon, Wed, Thu, Sat 1:00 PM
- Ken Relver 215/878-5777
- 3801 Conshohocken Avenue; Philadelphia, PA 19131
-
- Pittsburgh Backgammon Assn. Murphy's Tap Room
- Pittsburgh, PA Tuesday 8:30 PM
- Steve Hast 412/823-7500
- 3560 Ridgewood Road; Pittsburgh, PA 15235
-
-
- (SOUTH)
-
- Suncoast Backgammon Assn. New York, New York Lounge
- Clearwater, FL Monday 7:00 PM
- Drew Giovanis 813/726-1398
- 25350 U.S. Hwy 19 N. 67; Clearwater, FL 34623
-
- South Florida Backgammon Big Apple Sports Club
- Ft. Lauderdale, FL Sunday 1:00 PM
- Elayne Feinstein 305/785-1282
- 2621 NE 7th Terrace; Pompano Beach, FL 33064
-
- Backgammon Club of N.W. Florida Olde English Pub
- Lynn Haven, FL Tuesday 7:30 PM
- Rick Bieniak 904/773-2013
- P.O. Box 416; Wausau, FL 32463
-
- Orando Backgammon Coach's Locker Room
- Orando, FL Tuesday 7:30 PM
- David Thomas 904/736-2844
- P.O. Box 803, Deland, FL 32721
-
- Backgammon Society of Sarasota Bath & Raquet Club
- Sarasota, FL Tuesday 7:00 PM
- Frank Shank 813/792-3992
- 5320 86th St. W.; Brandenton, FL 34210
-
- Atlanta Backgammon Association Cabo Wabo & Grill
- Atlanta, GA Wednesday 7:00 PM
- Dave Cardwell 404/682-1969
- P.O. Box 956547; Duluth, GA 30136
-
- Atlanta Backgammon Association CafFiends Coffee Bar
- Atlanta, GA Sunday Monthly 7:00 PM
- Dave Cardwell 404/682-1969
- P.O. Box 956547; Duluth, GA 30136
-
- Louisville Backgammon Club Encore Restaurant
- Louisville, KY 2nd & 4th Tuesday 6:30 PM
- Quint McTyeire 502/896-9783
- 4906 Crofton Road; Louisville, KY 40207
-
- Raleigh Backgammon Club Western Bowling Alley
- Raleigh, NC 1st & 3rd Friday 7:30 PM
- Frank Bommarito 919/552-2291
- 401 St. John Court; Holly Springs, NC 27540
-
-
- (CANADA)
-
- Vancouver Backgammon Jo-Anne's Place
- Vancouver, BC Tuesday 8:00 PM
- Marty Jensen 604/688-8317
- 1339 Burnaby St. 402; Vancouver, BC V6E 1R2; CANADA
-
- Nat'l Capital Backgammon Club Lunergan's Pub
- Vanier, ON lst Sun./Sep.-Jun. 12:30 PM
- Eden Windish 613/741-2530
- 396 Talbot Street; Ottawa, ON KlK 2N6; CANADA
-
- Le Gammon Clubroom
- Montreal, QB Daily 3:30 PM
- Michel Medifti 514/845-8370
- 552 St. Catherine East, Montreal, OB H2L 2E1; CANADA
-
- Playing Backgammon in the Boston area
-
- From: mau@world.std.com (Michael A Urban)
- Date: 19 Oct 1993
-
- Frequently, membership fees are waived for initial participants.
- For complete details, contact the club of interest.
-
- Cavendish Club 617-734-2230
- 111 Cypress St.
- Brookline, MA 02146 USA Fee: $150/year
-
- The Cavendish runs chouettes on Thursday evenings and Saturday
- afternoons. The club also has duplicate and rubber bridge.
-
-
- _________________________________________________________________
-
-
- New England Backgammon Club 617-643-8154
- c/o Sheraton Commander Hotel President: Seth Towle
- 16 Garden Street
- Cambridge, MA 02138-3609 USA Fee: $35/year
-
- The NEBC runs weekly Monday tournaments starting at 7pm and
- monthly Sunday tournaments beginning at 1pm. No smoking is
- permitted in the tournament room. The NEBC publishes, "Anchors",
- a monthly newsletter.
-
- [Note: There are no Sunday tournaments in July or August]
- [Note: Some Sunday tournaments start at noon. Nov and May in 94/95 season]
-
-
- _________________________________________________________________
-
- Other Backgammon Clubs
-
- The Danish BG Federation Phone: (+45 39 40 06 07)
-
- The Danish Backgammon Federation is maintaining two extensive national
- ratinglists (all matches and tournament matches). As far as I recall we
- are currently rating more than 50,000 matches a year !!
-
- Furthermore the DBgF is offering a variety of things stretching from a
- monthly magazine, live tournaments EVERY DAY, international tournaments
- (NORDIC OPEN every Easter) and many more things.
-
- For your information: The DBgF is a democratically governed organisation.
- We encourage all other nations to form national organisations. It is the
- only way if we really want to promote the game in a serious manner.
-
-
- Erik M. Gravgaard
- President of the Danish BG Federation
- erikg on FIBS
-
-
- __________________________________________________________________________
-
-
-
- [94-12] A new Backgammon club has opened in Raleigh, NC.
-
- It currently meets at the Western Bowling alley across the road from North
- Carolina State University.
-
- Time 8:00 P.M. starting
- Day Friday night at this point - club participants are deciding if this
- night will become "the night"
-
-
- __________________________________________________________________________
-
-
- [95-03]
- In your FAQ you have details of backgammon clubs ... can you include
- ours please? Several fibsters come to it regularly.
-
- Rose and Thistle, Argyle Road, Reading, UK.
- Weekly Wednesdays from 8:30 pm.
- Informal - no officers, but contact number: Marina 01734 612814
-
- Thanks. :-)
- --
- * Marina Smith * Reading, U.K. *
- marina on FIBS.
-
-
- __________________________________________________________________________
-
-
-
-
- From: pfmcm@worm.hooked.net (Paul McMillan)
- Newsgroups: rec.games.backgammon
- Subject: New Weekly BG Site in San Francisco
- Date: 27 Feb 1995 15:55:35 -0800
-
- The Baja Cantina will begin hosting weekly BG tournaments on Wednesdays at
- 8:00 p.m. starting March 8, 1995.
-
- The format will largely resemble that of the tournaments formerly held on
- Tuesdays at the Golden Gate Grill.
-
- The Baja is located across the street from the Golden
- Gate Grill at 3154 Fillmore, corner of Greenwich. The
- phone number there is 415 885-2252.
-
- Please bring your boards.
-
-
- __________________________________________________________________________
-
-
-
- Date: Thu, 8 Dec 1994 09:02:22 -0800 (PST)
-
- [...]
- While I'm writing you, I should probably also tell you that the
- Backgammon Club of San Diego now meets at the Java House in Del Mar at 2
- p.m. on Sundays. The contact phone number remains the same (and Mike
- Fujita should be online soon, so I'll have him send you an email contact
- address).
-
-
- __________________________________________________________________________
-
-
-
-
- _________________________________________________________________
-
- D2. WHERE ARE THE TOURNAMENTS?
-
- -- Look for ads in backgammon newsletters.
- -- Check backgammon clubs.
- -- Sometimes announcements are posted to the news group
- rec.games.backgammon.
- -- Various WWW pages are now posting schedules.
-
-
- _________________________________________________________________
-
- D3. I'M LOOKING FOR INFORMATION ABOUT NEWSLETTERS AND OTHER PUBLICATIONS.
-
- Anchors
-
- Anchors: Newsletter of the New England Backgammon Club
- Monthly except July, usually 8 pages, two devoted to local news
- with remaining to analytical material and backgammon related
- stories with minimal advertising.
- Subscription: USA/Canada/Mexico: $15/year.
- Overseas: $25/year (check drawn on U.S. bank).
- Contact: NEBC
- c/o Sheraton-Commander Hotel
- 16 Garden Street
- Cambridge, MA 02138-3609
-
-
- _________________________________________________________________
-
- Backgammon Magazine
-
- Backgammon Magazine
- Lately this has been published quarterly in a combined German/English
- edition.
-
- Vertrieb (sales/marketing)
- Edith Johanni
- Emil-Nolde-Str. 26
- 90455 Nurnberg
- Tel.: 0911/883253
-
- Redaktion (Editor)
- Harold Johanni
- Hochstr. 7
- 90429 Nurnberg
- Tel.:0911/269567
-
-
- _________________________________________________________________
-
- Backgammon Quarterly
-
- [...]
- I will provide details of all these, and more, things in my forthcoming
- magazine "Backgammon Quarterly", for which I have been collecting and
- working through ideas for the last four years (If you are interested in
- receiving it, please send me e-mail stating so and including your postal
- address).
-
- -- John Bazigos
- e-mail: jbazigos@Kate.ibmPCUG.CO.UK
- FIBS-handle: doc
-
-
- _________________________________________________________________
-
- BLITZ
-
- Bi-monthly, 24 A5 sized pages. in Danish. It is a newsletter/magazine
- for a BG club in Copenhagen. 4-6 pages are directed towrds the members
- of the club, the rest is general analysis, commentated matches,
- articles, problems etc. There is a quiz a la Inside BG's quiz. 4
- problems each issue, with the answers taking 4-6 pages.
- Subscription: Scandinavia Danish kr. 120
- Europe Dkr. 140
- Overseas (USA/Canada) Dkr. 160
- Contact: Asger Kring (proj13@srv.imsor.dth.dk)
- Lykkesholms Alle 4B,3 th.
- 1902 Frederiksberg C.
- Denmark
- tlf: 3131 1439
-
-
- _________________________________________________________________
-
- Chicago Point Newsletter
-
- Chicago Point Newsletter - A Prime Source of Backgammon Information
- Monthly newsletter, 10 pages:
- Subscription: USA/Canada/Mexico: $25/year.
- Overseas: $35/year airmail in USD check drawn on
- U.S. bank.
- Contact: Chicago Point
- Bill Davis, Editor
- 2726 West Lunt Avenue
- Chicago, IL 60645
-
-
- _________________________________________________________________
-
- European Backgammon News
-
- Contact: European Backgammon News
- Apartado 81
- E-04630
- Garrucha (Almeria)
- Spain
-
- Fax: 34/68-438347
-
-
- _________________________________________________________________
-
- Flint Area Backgammon News
-
- Monthly newsletter, 10 pages: Problem analysis, book and software
- reviews, tournament schedules and complete results, local, national
- and international backgammon news and views. Full page catalog of
- backgammon merchandise.
- Subscription: USA/Canada/Mexico: $20/year or $200 lifetime.
- Overseas: $25/year or $250 lifetime subscription.
- Contact: Carol Joy Cole, Editor
- 3003 Ridgecliffe Drive
- Flint, Michigan 48532-3730 USA
- Phone/Fax: 810-232-9731.
-
-
- _________________________________________________________________
-
- GAMMON
-
- Members magazine for the Danish Backgammon Federation.
-
- A5 sized. Published 6 - 8 times a year with a circulation between 1,800 and
- 10,000 (10,000 during Carlsberg Backgammon Cup).
-
- 32 to 44 pages with articles, rating lists, tournament invitations and
- reviews, general BG theori, "ask the experts"-coloumn, annotated matches
- etc. Mainly in Danish, with occasional English articles.
-
- Subscription can also be obtained by non-members for DKK 180 per year (US$
- 30).
-
- Advertisement: Please contact Chris Ternel for prices.
-
- Editor:
- Chris Ternel
- Danish Backgammon Federation
- Gersonsvej 25
- DK-2900 Hellerup
- DENMARK
- Tel. +45 39 40 06 07
- Fax. +45 39 40 01 44
-
- or you can contact:
-
- Erik Gravgaard, president of DBgF
- e-mail: erikg@inet.uni-c.dk
-
-
- _________________________________________________________________
-
- Hoosier Backgammon Club Newsletter
-
- Bi-monthly, 8 pages: Articles/problems plus very issue
- non-annotated matches of todays best players.
- Subscription: USA: $12/years Canada/Mexico: $14/year.
- Overseas: $16/year (cash or check drawn on US bank.)
- Contact: Butch & Mary Ann Meese
- Hoosier Backgammon Club
- 7620 Kilmer Lane
- Indianapolis, IN 46256 USA
-
-
- _________________________________________________________________
-
- Inside Backgammon
-
- Bi-monthly, 24 pages: Technical magazine with quizzes, articles and
- annotated matches by the best backgammon players today.
- Subscription: USA: $40/years
- Canada/Mexico and oversea ground: $45/year.
- Overseas airmail: $60/year (US funds).
- Contact: INSIDE BACKGAMMON
- P. O. Box 294
- Arlington, MA 02174 USA
-
- (617) 641-2091
-
-
- _________________________________________________________________
-
- Norpunkt
-
- Norpunkt is the magazine of the Norwegian Backgammon Federation
- (Norges Backgammon Forbund). It's published quarterly, but only
- written in Norwegian.
- A sample of articles written in Norwegian appears at WWW site:
- http://www.ifi.uio.no/~steinw/norpunkt.html
- The WWW page for the Norwegian Backgammon Federation is:
- http://www.ifi.uio.no/~steinw/NBgF.html
- For Further information send E-mail to Stein Welle at
- steinw@ifi.uio.no
-
-
- _________________________________________________________________
-
-
- Are there any other backgammon newsletters or magazines out there? Please
- help to keep the faq up to date. (thanks!)
-
-
- _________________________________________________________________
-
- D4. BACKGAMMON BOOKS AND BOOK REVIEWS.
-
- BG books [summary] by Marty Storer
-
- (From rec.games.backgammon)
- From: hunter@work.nlm.nih.gov (Larry Hunter)
- Subject: Bibliography
- Date: 21 May 92 20:11:35 GMT
- Sender: usenet@nlm.nih.gov (usenet news poster)
-
- One more for the FAQ. Before Marty Storer left the list, I pestered him
- for an annotated bibliography. He came through in grand style. Here it
- is:
-
- Must have:
-
- _Backgammon_, Paul Magriel, NY Times/Quadrangle Press, New York 1976.
- The best introduction to the game. Covers basic checker play very well.
- If you read and thoroughly understand this book, you'll play a decent
- game. Weaknesses--skimpy treatment of the doubling cube.
-
- _Genud_vs_Dwek:_The_1981_World_Backgammon_Championship_ (or similar
- title), Bill Robertie, The GAMMON PRESS, Arlington, Mass. 1982.
- Very thorough coverage of the 25-point finals of the 1981 Monte Carlo
- tournament. Goes into quite a bit of detail about ins and outs of match
- play. Excellent section on backgames. I've referred to this as
- Robertie(red) since it has a red cover 8-).
-
- _Backgammon_With_The_Champions_, Kent Goulding, ~1980-82.
- Series of annotated matches between good players. Forget how many in
- all. Excellent material, giving very good insight into how top players
- think. Commentary by Goulding, often in collaboration with Kit Woolsey;
- both of these guys are very, very strong players. Let's see, the
- matches are Seidel vs. Hodis; Magriel vs. Sconyers; Genud vs. Posner;
- Pasko vs. Motakhasses; two (?) 5-point matches in one volume: Lester
- vs. Horan and Woolsey vs. Pasko; Robertie vs. Senkiewicz; Goulding vs.
- Maxakuli; Dwek vs. Chafetz; Ballard vs. Lubetkin; Eisenberg vs.
- Magriel(?); and more I can't remember. I can't recommend this series
- too highly (though Genud vs. Posner was a lousy match).
-
- _Advanced_Backgammon_ (2nd edition; two volumes), Bill Robertie,
- The GAMMON PRESS, Arlington, Mass. '91.
- I haven't seen this yet--only the first edition of one volume. Series
- of problems, giving very good introduction to truly advanced concepts.
- Errors in first edition are supposedly corrected. The first edition is
- what I call Robertie(blue); the second is Robertie(white).
-
- _Backgammon_Times_, all back editions.
- This was a very good backgammon newspaper that was around in about
- '82-'83. A lot of interesting articles by top players and analysts.
- Probably hard to get these days.
-
- _Reno_1986_, Bill Robertie, The Gammon Press, Arlington, Mass. 1987.
- Two annotated matches from the very strong Reno tournament of '86.
- Semifinal match is between Nack Ballard and Mike Senkiewicz; an
- excellent match, well annotated. Finals between Ballard and Howard
- Markowitz. The book is in quiz format, so you can test your skill
- against Ballard's (well, kind of: Ballard had to find his moves
- over-the-board under great pressure--nothing like the finals of a big
- tournament to get the adrenalin flowing!). I've only found a couple of
- mistakes in the annotations. This book is referred to as
- Robertie(yellow).
-
- _World_Class_Backgammon_,_Move_By_Move_, Roy Friedman, 1989 or 90;
- forget other publication info. Annotated matches between Robertie and
- "international star" Rick Barabino (Barabino is strong, but
- "international star"--I dunno...). Three 9-point matches with some
- excellent games (check out the second game of the first match
- particularly). Annotations are very good; Friedman put a lot of work
- into rolling out many of the diagrammed positions. The annotation style
- is terse; Friedman takes a very scientific approach.
-
- _Vision_Laughs_at_Counting_ (two volumes), Danny Kleinman, ~1978.
- -all other material by Kleinman is "must have"--write to him at 5312-1/2
- Village Green, Los Angeles, CA 90016 and tell him I sent ya.
- Seminal work on match play, money play, doubling cube, races, and more.
- Kleinman is very prolific. His analyses are often more mathematical
- than the average reader can handle, but Real Mathematicians [tm] and
- even the layperson with math aptitude shouldn't be fazed. A Real
- Mathematician wouldn't call Kleinman's math "deep", but it sure is
- accurate, and you won't find anything similar anywhere else. He does
- the important work of formulating the right problems the right way,
- where many others couldn't.
-
- Drawbacks: his books are self-published with lousy layout and graphics.
- He's supposedly not that great a player (I've never seen him play), so
- his analyses often lack the world-class insight into the thought
- processes of the strong practical player that you could get from a
- Goulding or a Robertie. In particular, his middle-game intuition seems
- less than world-class. But these drawbacks are more than made up for by
- the wealth of information in his books, which I still haven't completely
- soaked up after many years. Kleinman is a subtle thinker and a
- meticulous analyst of the countable, and he does a lot to develop
- backgammon "vision." His stuff is often uproariously funny, but
- sometimes one gets impatient trying to filter out what's relevant to the
- practical player from the humor.
-
- I repeat--all his books are "must have's" for the serious player.
- They're a bit expensive since I think he bears all the production costs
- himself, but for the serious player they're worth every cent.
-
- Pretty Good Books But Not "Must Have's":
-
- _Backgammon_For_Profit_, Joe Dwek, Stein and Day, New York 1975 (out of
- print)
- Problems that would now be considered fairly basic. Almost all
- solutions are right. Tables of replies to opening moves show how badly
- people played in 1975.
-
- _Paradoxes_and_Probabilities_, Barclay Cooke, Random House, New York 1978.
- This is almost a "must have." 168 problems, most of which are very
- interesting. Current thinking is that solutions to about a third of them
- are wrong, but the analysis gives very good insight into how Cooke, a
- first-generation world class player, thought about backgammon.
-
- _The_Doubling_Cube_In_Backgammon_, Jeff Ward, Aquarian Enterprises,
- San Diego 1982.
- Goes into basic doubling-cube concepts and gives some benchmark
- positions with equities derived from rollouts. Gives some bearoff
- tables, etc. Analysis of benchmark positions is pretty good but
- sometimes skimpy; Ward only admits to having done 100-200 rollouts to
- derive his equities. Worth having.
-
- _Backgammon_Master_Games_, Bill Kennedy and Chuck Papazian, 1982 (forget
- other publication info).
- Annotated games and positions from master match play. Analysis is
- largely based on intuitive concepts, and isn't well grounded in
- match-equity considerations etc. Not well supported by rollouts; a fair
- amount of errors, but the analysis overall is pretty sound.
-
- Other books that I've read aren't worth much, including
- _Competitive_Backgammon_ Vol._II_, Mike Labins, Marty Storer, and Bill
- Tallmadge, Competitive Backgammon Publications, Syracuse 1981. (It was
- good for the time but would be considered lousy now.)
-
- As I mentioned before, you can reach Gammon Press at (617)641-2091,
- fax: (617)641-2660 or PO Box 294 Arlington, MA 02174 USA
-
- Larry
- --
- Lawrence Hunter, PhD.
- National Library of Medicine
- Bldg. 38A, MS-54
- Bethesda. MD 20894
- (301) 496-9300
- (301) 496-0673 (fax)
- hunter@nlm.nih.gov (internet)
-
-
- [Note: Fax number edited to reflect the current number.]
-
-
- _________________________________________________________________
-
- BG books [summary] by John Bazigos
-
- Article: 1666 of rec.games.backgammon
- Newsgroups: rec.games.backgammon
- From: johnsson@sara.cc.utu.fi (MIKA JOHNSSON)
- Subject: BG BOOKS INFO
- Date: Thu, 1 Jul 1993 10:20:19 GMT
-
- HI !
-
- Many people (last Snoopy) have asked about good BG books, well here is and
- answer that i got from John Bazigos (Doc), when I asked him about books
-
- -Mika
-
- BG BOOKS BY JOHN BAZIGOS
-
- The two best introductory books are Paul Magriel's "Backgammon" (New York
- Times Quadrangle Press; New York, NY; USA; 1976) and Enno Heyken's and
- Martin B. Fischer's "The Backgammon Handbook" (The Crowood Press;
- Ramsbury, Marlborough, Wiltshire SN8 2HE; Great Britain; 1990).
-
- The advantages of Magriel's "Backgammon" are, first, Magriel was a
- clear-minded, distinguished mathematician at the top of the backgammon
- world when he wrote it; second, it was the only truly analytic book on
- backgammon since Oswald Jacoby's and John R. Crawford's "The Backgammon
- Book"; third, it rendered all backgammon texts preceding it (including
- "The Backgammon Book"), and even some subsequent backgammon texts,
- obsolete as introductory texts; fourth, it systematically elucidates
- backgammon strategy, from fundamental to intermediate to advanced; fifth,
- it does great justice to its topics in its well-diagrammed over-400 pages;
- and sixth, it has passed the test of time as an introductory text, having
- been commonly referred to as "The Bible" of backgammon. Its disadvantages
- are, first, some important details of some advanced topics (e.g.,
- desirable back-game points), and even some major points of some
- beginning/intermediate topics (e.g., tradeoffs between positional and
- racing equity) are obsolete; second, the prose, though very readable, is
- structurally and stylistically weak; third, the text has been out-of-print
- since some time last year, though is well worth a search of *all* your
- local used/out-of-print bookstores; and fourth, though the publication
- price was $24.95, the only mail-order list on which I have found it prices
- it at $80, which makes a used/out-of-print bookstore an even better source
- -- since it is typically discounted to about $15 there, in my experience
- (here in the San Francisco Bay Area).
-
- The advantages of "The Backgammon Handbook" are, first, like "Backgammon",
- it systematically elucidates backgammon strategy; second, it contains the
- complete score, with some annotations, of the very illuminating, 26-game
- match between two-time World Backgammon Champion and leading bg theorist
- Bill Robertie and now-inactive international master Nack Ballard (Reno,
- 1987) that the former described as "...perhaps the most interesting one
- I've ever played in my life!"; and third, it is still in print with a
- publication price of about $35. Its disadvantages are, first, Heyken
- --though an International Master in chess-- does not have an international
- backgammon rating, and Fischer does not have a master rating in
- backgammon; second, it contains only about 60% as much text as
- "Backgammon", while not being significantly terser; and third, the
- authors' lack of qualifications is evidenced in some of their misleading
- and/or naive analyses.
-
- I think that you should search your local, or even not quite local,
- used/out-of-print bookstores for "Backgammon", and pay up to about $50 for
- it -- though if you find it in such a store, it is likely to be discounted
- to about $15; and then, if you cannot find it at a reasonable price, buy
- and read "The Backgammon Handbook" -- after which your time won't be best
- spent reading Magriel soon thereafter.
-
-
- [ Note:
- The Backgammon Handbook is still in print and can be ordered direct from
- the (very small) publisher:
- The Crowood Press
- Ramsbury
- Marlborough
- SN8 2HE, U.K.
- Or from any decent bookshop. The price is UKP 15.95 ]
-
- > are you familiar with Danny Kleinmans books,
-
- I have read most of his "magnum opus" "Vision Laughs at Counting", which
- contains much sound advice on the practical aspects of bg play (e.g.,
- sections on bg hustlers, bg cheaters, chouette money management), seminal
- advice on handling the doubler, and even a few unprecedented mathematical
- characterizations of certain aspects of certain positions (e.g., how many
- pips to penalize a player for having one or more checkers on the bar).
-
- > are they good ?
-
- "Vision Laughs at Counting" is generally insightful and often very
- amusingly written, but not suitable as an introductory text, sometimes
- obsolete, and sometimes simply wrong; and though it is the only text by
- Kleinman that I have read, I have good reason to believe that that
- judgment applies to Kleinman's other texts, as well.
-
- Ok; then after finishing "Backgammon" or "The Backgammon Handbook", study
- Jeff Ward's "The Doubling Cube in Backgammon" -- which has long been
- offered through Carol Joy Cole.
-
- Magriel's "Backgammon" routinely used to be, and sometimes still is,
- referred to as "the Bible (of backgammon)"; but since the publication of
- Robertie's three books on backgammon --i.e., "Lee Genud vs. Joe Dwek"
- (1982), "Advanced Backgammon" (1984 and 1991, the latter edition in two
- volumes), and "Reno, 1986" (1987)-- I think that it's more appropriate to
- refer to "Backgammon" and collectively those three as the Old and New
- Testaments of backgammon, respectively. Given that you have already
- finished studying "The Backgammon Handbook" and "The Doubling Cube in
- Backgammon", I think that you should read one or more books of Robertie's
- "New Testament" fairly soon after finishing Roy Friedman's "World Class
- Backgammon, Move-By-Move" -- which I, also, recently received a copy of
- from Carol Joy Cole, and is the backgammon book that I intend to read next.
-
- Well, from the quality perspective, I was significantly more impressed
- with it when perhaps the only bg literature I had read was typical junk
- from the 1970s (i.e., Bruce Becker's monumentally horrible "Backgammon for
- Blood", and Barclay Cooke's often-misleading "The Cruelest Game" and
- slightly-better "Championship Backgammon"), "The Backgammon Book", and
- Magriel's "Backgammon"; and from the price perspective, the decision is
- strictly yours, though I hereby make the following three interrelated
- claims:
- 1. If you read enough backgammon books, there will quite possibly
- come a time when "Vision Laughs at Counting" will be the best book
- for to read next to improve your technique maximally.
- 2. You are probably at least seven books from that point: "World Class
- Backgammon, Move-By-Move", the four volumes of backgammon's New
- Testament, and both volumes of Kent Goulding's "Backgammon With
- The Champions" are presently better for that purpose (and you can
- perhaps most profitably read them in that order).
- 3. "Vision Laughs at Counting" is the most entertaining
- instructional backgammon book that has been published to date.
-
- > BTW are there other good bg newspapers or magazines ?
-
- Last year was an unprecedentedly good one for backgammon periodicals, in
- that it saw the first issues of what I strongly believe were and still are
- the two best periodicals for backgammon theory ever --i.e., Bill Robertie'
- and Kent Goulding's bi-monthly "Inside Backgammon", and Roy Friedman's
- almost bi-monthly "Leading Edge Backgammon". The former is still being
- published (I recently received my copy of the fourth issue of its second
- volume), and publication of the latter was suspended at the end of last
- year (due to some personal problems that Roy was having); but it was
- possible to order either or both of them from Carol the last time I
- checked (Please inform me if you need ordering information on either or
- both of them).
-
- Those are the only three backgammon periodicals to which I (have ever)
- subscribe(d), though that may change soon; more on that in a forthcoming
- e-mail message from me.
-
- > Do you know any technical papers about BG,
-
- One of the best features of both "Inside Backgammon" and "Leading Edge
- Backgammon" is they consist mostly of (what I would consider) technical
- papers on backgammon.
-
- >I have read Keelers and Spencers "optimal doubling in BG"
-
- So have I, but I have also read a paper co-authored by Zadeh, titled "On
- Optimal Doubling in Backgammon", that explicitly rendered that paper
- obsolete. I'll provide you with more information on both that and other
- technical papers from the 1970s in a forthcoming e-mail message.
-
- > and in one AI-magazine was an article about Tesauros TD-gammon (about
- 20 p)
-
- The second volume of "Inside Backgammon" contains about one article per
- issue on TD-Gammon, two of which document (recent) sessions that Robertie,
- Magriel, and at least one other bg master had against it; more on that,
- also, in an forthcoming e-mail message from me.
-
-
- _________________________________________________________________
-
- How to play tournament BG [book]
-
- "How to play tournament BG" by Kit Woolsey
-
- This is an excellent introduction to how play and particularly cube
- handling varies in games. It shows how to compute push and cash points,
- recube equity, how to figure gammon costs, etc. It gives Kit's latest
- match equity chart and gives a method for remembering most of it fairly
- well. If you play matches games and don't immediately recognize any of
- these terms, I strongly suggest reading it.
-
- -michael j zehr
-
-
- _________________________________________________________________
-
-
- Here is an outline of the book:
-
- 0. Introduction
- 1. Crawford Game Strategies
- 2. Post-Crawford Play
- 2.1. The Free Drop
- 2.2. Mandatory Doubling
- 3. The Two-Away versus Two-Away Score
- 4. The Match-Equity Table
- 5. Learning the Table
- 5.1. The Janowski Formula
- 6. Using the Table
- 6.1. Gain-Loss Tables
- 6.2. The Doubling Window
- 7. Initial Cube-Decisions at Various Scores
- 8. Redoubles and Cube-Leverage
- 9. Cube-Leverage in Gammonish Positions
- 10. Gammon Potential and Checker Play
- 11. Five Practical Examples
- 12. An Illustrative Game: Woolsey-Robertie, Reno 1993
-
- -- John Bazigos ("doc" on FIBS)
-
-
- _________________________________________________________________
-
- Backgammon (Robin Clay) [book]
-
- Backgammon by Robin Clay $7.95 NTC Publishing Group
-
- I was surprised to see this book for sale recently at a local book shop.
- This book was 'skimmed' by two intermediate players, and both immediately
- found that the some of the concepts and advice given were grossly
- incorrect. One of these 'reviewers', went as far as to say: "If your
- opponent says that he has just read this book, immediately raise the
- stakes!".
-
- ...Mark
-
-
- _________________________________________________________________
-
- In The Game Until The End... [booklet]
-
- In The Game Until The End: Winning In Ace-Point Endgames by Bob Watchel
-
- You've played an ace-point game; Your opponent is down to his last
- few checkers. Should you run? Should you stay? If your opponent wants
- to settle, what's the game worth? How aggressively should you try to
- pick up a second checker?
-
- If you don't know the answers to these critical questions, you need
- this book. In Chapter 4 alone you'll discover the secrets of the
- famous "Tino Road Position," an endgame so complicated that - once
- you know how to play it - you can take the position from either side
- and win. Olympiad Champion Bob Watchel has thoroughly analyzed
- hundreds of ace-point game positions to generate a complete picture
- of what's really going on in these common yet widely-misplayed
- situations.
-
- Soft bound, 112 Pages. Level: Advanced and Serious Intermediate.
- Available from The GAMMON PRESS. US$25 + Shipping
-
- [From a flyer from The GAMMON PRESS]
-
-
- _________________________________________________________________
-
- Learning From the Machine... [booklet]
-
- Learning from the Machine: Robertie vs. TD-GAMMON by Bill Robertie
-
- For years, computer backgammon was a languishing sideshow, with the
- best computer programs barely able to rise to the intermediate level.
-
- This all changed in 1991 with the emergence of TD-Gammon, an
- experimental neural network program developed at IBM's research
- labs. TD-Gammon taught itself to play, starting with a knowledge of
- the rules of the game. After playing thousands of games against
- itself, the program reached strong Open player level; within months,
- it became world-class. TD-Gammon plays like a strong human player in
- many parts of the game. In some areas, it plays quite unlike what has
- generally been accepted as "correct strategy" leading increasing
- numbers of top players to begin to experiment with some of
- TD-Gammon's unconventional plays. Here is your chance to see for
- yourself.
-
- Bill Robertie played two long matches against TD-Gammon as part of
- its evaluation process. "Learning from the Machine" is the complete
- account of the 31 games of the first match, with annotations by
- Robertie.
-
- Soft bound, 56 Pages. Level: All.
- Available from The GAMMON PRESS. US$20 + Shipping
-
- [From a flyer from the GAMMON PRESS]
-
- [Note: This is most likely TD-GAMMON Version 1.0]
-
-
- _________________________________________________________________
-
- Kit Woolsey's "Tournement Series Backgammon"
-
- In December 1994, The GAMMON PRESS announced its publication
- of the first three (of 18) volumes Kit Woolsey's Tournement Backgammon
- Series. These are text versions of Kit's instructional Match Qiz software.
- There are many diagrams, which means a board is not required to study
- the material. The typesetting is elegant. The comments are elequent.
-
- Book 1: Joe Sylvester vs. Nack Ballard 150 pages US$20
- Book 2: Philip Marmorstein vs. Michael Greiner 240 pages US$25
- Book 3: Mika Lidov vs. Hal Heinrich 220 pages US$25
-
-
- _________________________________________________________________
-
- The Backgammon Book
-
- [Authers: Oswald Jacoby and John R. Crawford]
-
- There are many who will be quick to dismiss _The BG Book_ because it was
- written in 1970 and knowledge has come very far since then.
-
- However, I recommend this book to players who are just beginning to study
- the game seriously because it offers an excellent overview of several
- central features of backgammon thinking and analysis. Although the anaysis
- doen't go very FAR, a reader will get clear introductions to:
- -Basic probability (how dice work)
- -Pip Counting (the basis for evaluating racing chances)
- -Doubling Cube theory (the 25% rule)
- -Settlements (useful concept even if you never settle)
- -general strategic categories (backgames, etc).
-
- I think this book is a fine place to start, but if you hope to get anywhere
- you will need to follow up with some more sophisticated books. Magriel if
- you can find it, of course. Dwek's _BG for Profit_ is a good next step,
- too. Avoid Barclay Cooke's _Paradoxes & Probabilities_ and _Championship
- BG_, though, because those books are wrong in their evaluation of many
- common positions.
-
- Good luck in your studies!
-
- Albert Steg
-
-
- _________________________________________________________________
-
- Playboy's Book of Backgammon
-
- One of my favorite books on BG is Lewis Deyong's _Playboy's Book of
- Backgammon_, becasue he alternates chapters on tactics and strategy with
- sections recounting various stories from major tournaments all over the
- world : California, Las Vegas, Munich, Athens, Johannesburg, Beirut.
-
- Reading it, you get a pretty vivid picture of the BG "scene" in the
- 60's and 70's. You also get some understanding of how Calcutta Auctions
- work, and may learn some good anecdotal lessons about the psychology of the
- game: steaming, taking insurance, etc.
-
- -- Albert Steg
-
-
- _________________________________________________________________
-
- Other Books
-
- Other books seeking write-ups:
-
- -- Fascinating Backgammon by Antonio Ortega, Edited by Danny Klienman,
- forwarded by Carol Joy Cole and Neil Kazaross (English Version)
-
- -- Backgammon For Winners by Bill Robertie. $6.95 Cardoza Publishing
-
-
- _________________________________________________________________
-
- Danny Kleinman Books
-
- A list of Danny Kleinman books (Backgammon)
-
- Pages Price (US$)
- ----- -----------
- VISION LAUGHS AT COUNTING with ADVICE TO THE DICELORN 438 $64
- WONDERFUL WORLD OF BACKGAMMON 132 $18
- MEANWHILE, BACK AT THE CHOUETTE 142 $29
- DOUBLE-SIXES FROM THE BAR 135 $19
- IS THERE LIFE AFTER BACKGAMMON? 148 $21
- HOW CAN I KEEP FROM DANCING? 134 $19
- THE DICE CONQUER ALL 228 $33
- HOW LITTLE WE KNOW ABOUT BACKGAMMON 168 $25
- THE OTHER SIDE OF MIDNIGHT 142 $20
- ... BUT ONLY THE HOGS WIN BACKGAMMONS 244 $37
- A Backgammon Book For Gabriel. 144 $24
-
-
- _________________________________________________________________
-
- D5. A LIST OF BACKGAMMON ARTICLES IN SCIENCE AND BUSINESS
-
- [Original list submited by Mika Johnsson]
- [sorted by date]
-
- Hans Berliner: " A Program that Plays Backgammon", SIGART
- Newsletter No. 54, October 1975
-
- E.B. Keeler, J. Spencer: "Optimal doubling in Backgammon", Operations
- research Vol. 23 No. 6, November-December 1975
-
- N. Zadeh: " On Doubling in Tournament Backgammon ", Management
- Science 23, 986-993 (1977)
-
- P.J. Orth: " A Comment on "Optimal Doubling in Backgammon'",
- Operations Research 24, 1179 (1976)
-
- David Levner: "is Brute Force Backgammon Possible ?", SIGART newsletter
- No. 58, June 1976
-
- N. Zadeh and G.Kobliska: "On optimal doubling in backgammon" , Management
- science 23, 853-858 (1977)
-
- Hans Berliner: "Backgammon computer program beats world champion",
- Artificial intelligence 14 (1980), 205-220
-
- Hans Berliner: "Computer Backgammon", Scientific American 243:1, 64-72
- (1980)
-
- G. Tesauro: "Neurogammon wins Computer Olympiad.", Neural computation 1,
- 321-323 (1989)
-
- G.Tesauro, T.J.Sejnowski: "A parallel network that learns to play
- Backgammon", Artificial intelligence 39 (1989) 357-390
-
- G. Tesauro, ``Neurogammon: a neural network backgammon program.''
- IJCNN Proceedings vol. III, 33-40 (1990).
-
- G. Tesauro, ``Practical issues in temporal difference learning.''
- Machine Learning vol. 8, 257-277 (1992).
-
- G. Tesauro, ``TD-Gammon, a self-teaching backgammon program,
- achieves master-level play.'' Neural Computation, vol. 6,
- 215-219 (1994).
-
- G. Tesauro, ``Temporal Difference Learning and TD-Gammon'',
- Communications of the ACM, Vol.38, No.3, 58-68
- (March 1995)
-
-
- _________________________________________________________________
-
- D6. BACKGAMMON SOFTWARE AND SOFTWARE REVIEWS.
-
- NOTE: Programs that play backgammon are in the section:
- Are there any BG programs out there for my computer? Where are they? "
- ie: JellyFish & Expert Backgammon.
-
- BOINQ
-
- Boinq is a program which analyzes bearoffs. It can handle any
- position where both sides have all their men in the inner board. All
- results are cubeless. For any position you enter, you can get the
- probabality of each side winning, equity on a 1-cube, proper way to play
- any roll of the dice, and a distribution of probabality of bearing off in
- any number of rolls. The results are displayed virtually
- instantaneously, since they are read directly from a data file rather
- than done by simulation. Very user friendly and easy to use -- I use it
- a lot for a quick check on bearoff problems. Program takes about 4 meg,
- so have some room on your hard disk. Produced by Hal Heinrich -- cost is
- $100 I think. Can contact Hal at:
-
-
- Hal Heinrich
- #203, 215 14th Ave. SW
- Calgary, AB
- Canada T2R 0M2
-
-
- Phone: (403) 234-9944
- E-mail address: heinrich@cuug.ab.ca
-
- Kit
-
- [Note: Also available from Carol Joy Cole]
- [Note: As far as I know, this is a PC program ...Mark]
-
-
- _________________________________________________________________
-
- Hyper-Backgammon
-
- Hyper-Backgammon is a short version of backgammon where each side has
- three checkers. In initial position, these checkers start on opponent's
- ace, two and three points. From then on normal backgammon rules apply.
- Cube is in play, Jacoby rule, gammons and backgammons count (and are quite
- frequent). Proper play is much more subtle than might be imagined. The
- program produced by Hugh Sconyers plays the game perfectly, since Hugh has
- established a full data base which has the equities for all possible
- positions, and the program will tell you if you make an error. It can be
- a lot of fun to play, the games go quickly, and by playing the program
- you learn pretty quickly the correct strategies.
-
- Kit
-
- [Note: Also available from Carol Joy Cole and The GAMMON PRESS]
- [Note: The distribution is a CD-ROM for the PC ...Mark]
-
-
- _________________________________________________________________
-
- Matchqiz (and demo)
-
- With the MatchQiz software, Kit Woolsey (long time contributer
- to Inside Backgammon and Backgammon with the Champions, author of
- How to Play Tournament Backgammon, and currently ranked #9 in the
- world) has added his name to the short list of backgammon
- indispensables. The very short list. Magriel, Robertie, Woolsey.
- I think that's all you really need.
- MatchQiz is more than very good; it is the single best tool I
- know of for transforming your game from intermediate to expert.
- First let me describe the format:
- You choose a match from a menu, and the computer shows you the
- starting position and opening roll. *Then you choose your play.*
- Now you get to see the actual play, plus Kit Woolsey's commentary.
- This happens for every play, every cube decision. It is an
- improvement over printed annotated matches in several ways:
- Convenience and speed. How many times have you followed a
- match on your own board only to find that the moves and commentary
- have stopped making sense? Perhaps you moved the wrong piece two
- rolls ago? Or was it three rolls ago? Maybe you should just start
- this game over. Never again with MQ.
- How many hints do you receive when going over printed matches?
- You can see that the player drops the cube because a new game
- begins next page. Or did the index card you use to cover the
- bottom of the page slip, denying you the chance to come up with
- your play without seeing Svobodny's? Not with MQ.
- Perfect use of default options. Do you have a tendency to
- forget the cube in complex positions? MQ will let you make that
- mistake -- but will chide you for it.
-
- Of course the format wouldn't mean much if the annotations
- weren't up to par. But they are exquisite. Woolsey is complete,
- concise, and entertaining. He covers all aspects of play, from the
- most elementary opening moves to the most subtle match equity
- considerations. Here is one small sample:
- "This is an expert play which many players would not find. If
- Magriel quietly plays 13/5, O'Laughlin will be free to make any
- point that his dice dictate, and Magriel will be poorly placed in
- the upcoming prime vs. prime battle since he will have two men back
- will O'Laughlin will have only one man back. Magriel's play forces
- O'Laughlin to attack on the bar point whether he wants to or not,
- thus preventing him from making optimal use of such point making
- numbers as 42 or 51. It is thematic when you have the better board
- and your opponent has one man back to split your runners to make it
- difficult for your opponent to catch up in the board-building
- battle." You get this level of analysis after every nearly every
- play.
- One final benefit that might go unnoticed is volume. Woolsey
- has 18 matches available now, and volume four is due soon. That is
- quite a library. Often an annotater will mention some general
- theme or principle and show how it applies it to a specific
- position. But would that principle apply if the position were
- slightly different? With the MQ library, you will be able to
- compare similar positions and examine if the same principles apply.
- This is especially true for the opening phase of the game, where
- the same sorts of decisions come up all the time.
- Woolsey sells one match for $20, or a set of 6 for $100. This
- is a fantastic deal considering that most printed annotated matches
- go for $20 or so, and I guarantee that you'll get more use out of
- these. Write to:
-
- Hal Heinrich
- #203, 215 14th Ave. SW
- Calgary, AB
- Canada T2R 0M2
-
-
- or call (403) 234-9944
-
-
- Jeremy Bagai
-
-
- [Note: Also available from Carol Joy Cole and The GAMMON PRESS]
- [Note: This program is written for the IBM-PC, but it 'should'
- run under "Soft-PC" for the Macintosh, any level, as the graphics
- are CGA (640x200x2) ...Mark]
-
-
- _________________________________________________________________
-
-
- From: kwoolsey@netcom.com (Kit Woolsey)
- Subject: Matchqiz Demo
- X-Newsreader: TIN [version 1.2 PL1]
-
- As many of you know, Hal Heinrich and I have produced several annotated
- matches which run on computer (PC only -- sorry, you MAC users). Hal is
- the programmer, I wrote the annotations. We have a demo match which we
- give away for free, so I thought it would be a good idea to make it
- available on the net both for the enjoyment of R.G.B. readers and, of
- course, to entice you to purchase the other annotated matches. This is
- my first effort at doing this so I may have screwed up somewhere -- if
- so, please let me know what went wrong.
-
- The program can be gotten via an anonymous ftp to netcom2.netcom.com. go
- to the directory /pub/kw/kwoolsey/gammon/matchqiz -- there you will find 2
- files. One is: readme, which is instructions for retrieving and running
- the program. The other is: mqizdemo.exe, which is the program and
- necessary files.
-
- Feel free to distribute this demo package to any friends who may be
- interested. If you run into any problems, please contact me at:
- kwoolsey@netcom.com
-
- Kit Woolsey
-
-
- _________________________________________________________________
-
- BG-SCRIBE
-
- Software Review: BG-SCRIBE, A Program By Walter Trice.
-
- Mark Damish (E-mail: damish@ll.mit.edu)
-
-
- BG-Scribe -- A system for editing, replaying, and printing
- backgammon matches for the IBM-PC by Walter Trice.
-
- This is a program which I consider essential for myself. It will:
-
- -- Allow one to enter matches from books and magazines, or from those
- personally recorded, to be played back and studied later. Entry is
- done using the numeric keypad. After a while, you end up being able
- to enter a match very quickly, and become quite proficient at
- touch-typing the keypad to boot. An `AT' style keyboard is
- preferable for entering matches.
-
- -- Play back matches purchased from Walter. Watching great matches
- between the masters is definitely enlightening. My favorite matches
- are the ones from annotated books. It shouldn't be hard to
- write a program to convert a match from one format to another, if
- already have a collection of matches. I've converted matches posted
- to Internet by Butch Meese using nothing more than simple editor
- macros. The matches are currently stored as plain ASCII files---one
- directory per match, and one file per game.
-
- -- Print out matches to disk or printer. I like to: print out to disk,
- annotate my comments using a simple editor, then print the resulting
- file to a printer. The program will also embed diagrams of positions
- to the printout, but it uses IBM graphics characters, which might
- have to be changed if your printer doesn't support them. The diagram
- feature is especially useful for diagramming doubling decisions.
-
- The program is run from one of two screens. The first is a text
- screen with options for creating a new match, loading, saving, etc.
-
- The second screen displays the backgammon board using a CGA 4 color,
- 40 column text mode. Trust me here---this mode, with its X's and O's,
- looks a lot better than backgammon boards I've seen drawn using the CGA 2
- color graphics mode. Why CGA text mode? Probably because it will run on
- any portable or palmtop machine, and likely on most PC emulators on other
- platforms. It also runs fine in a window under MS Windows, without having
- to mess around with a .pif file.
-
- The second screen is where matches are entered or played back. When
- playing back a match, you may see the dice, then the players choice, and
- then see the move when the screen is updated. It is possible to go forwards
- or backwards in a game. Although you may have entered your rolls in
- `landing spot' format, the program can optionally display them in
- `from/to' format. It only prints in the format which it was entered
- though. You may also mark positions which you would like to have
- diagrammed.
-
- As stated above, the user interface consists of two screens. Unlike
- modern X/Windows/Mac programs which do a lot for you, this program
- assumes that what you tell, or don't tell the program is exactly what you
- want. I.E.: You can enter data, then quit the program. If you didn't save,
- the program won't prompt you. It is like driving a standard after getting
- used to cruise control. The program does a lot, you have to remember to
- tell it what to do though! The learning curve has a slight incline, but
- the program is well worth the time it takes to become familiar with it.
- I found the instructions clear.
-
- I want to start bringing pen and steno paper to local events to record
- some `master games' for later entry/playback. I also want to review
- some of my `bad games', searching for weakness. There is a lot to be
- learned!
-
- The price of the program is $50, including 11 matches. Additional matches
- are available from Walter.
-
- I am not affiliated with BG-SCRIBE in any way, except for being a very
- satisfied customer. Please mention where you saw this article if you
- should contact Walter. I did mention to him that I was going to write
- a review---Last spring!
-
-
- ...Mark
-
-
- Contact: Walter G. Trice
- 549 Wachusett St.
- Holden, MA 01520
-
- (508) 829-3283
-
-
- _________________________________________________________________
-
- The Match Strategist (and demo)
-
- Tom Johnson (komodo@netcom.com) has written a progam which is best
- described as a match equity calculator. Given: Match length, Score,
- Gammon chances, Cube value, and wether the cube is on the last roll,
- last two rolls, or a normal cube, the program will will calculate
- the information shown in the sample screen shown below.
-
-
- BLACK WHITE Menu
- Input data --------------------- -----
- match length (2 - 25) | 3 | 3 | L) Match length
- score (0 - 2) | 0 | 0 | S) Score
- cube value | 1 | | C) Cube value
- chance of winning the game | 35 % | 65 % | W) Winning chance
- chance of winning a gammon | 20 % | 20 % | G) Gammon chance
- cube situation (1 - 3) | 3 | 3 | V) Cube situation
- --------------------- N) New table
- Static match winning chance with --------------------- X) Exit
- no double this game | 45.99% | 54.01% | A) About demo
- double and take | 41.00% | 59.00% |
- double and drop | 60.44% | 39.56% | Cube situations
- double, take and redouble | 35.00% | 65.00% | ---------------
- Dynamic data (game win %) --------------------- 1) Last roll
- minimum give point | 50.00% | N/A | 2) Last two rolls
- optimum give point | 61.63% | N/A | 3) Normal cube
- minimum take point | N/A | 30.43% |
- doubling window (size) | 19.57% | 19.57% | N/A = Not applicable.
- ---------------------
- Strategy: Black should not double.
- His position is not strong enough.
-
-
- THE MATCH STRATEGIST DEMO - copyright(c) 1994 Komodo Software
-
-
- The demo program is limited to 3-point matches and is available for
- anonymous ftp from:
-
- machine: ftp.netcom.com
- directry: pub/da/damish
- file: matstrat.zip
-
- The program runs on a MS-DOS machine, and the file needs to be 'unzipped'
- with pkunzip 2.04 or later.
-
- A comercial version, which gives equities up to a 25-point match may be
- obtained from the auther for $45 + S&H.
-
- [Now (3-95) advertized by Carol Joy Cole for $25.]
-
-
- _________________________________________________________________
-
- rfibs (fibs recorder & playback)
-
- Newsgroups: rec.games.backgammon
- From: spitz@irb.uni-hannover.de (Jan Spitzkowsky)
- Subject: Recording and replaying games played on FIBS
- Date: Wed, 31 Aug 1994 10:00:21 GMT
-
- Hello fibsters,
-
- I wrote two utilities for FIBS and i want to distribute them. The tools are
- able to record (rfibs) own games and watched games and to replay (sfibs)
- them.
- I observe a lot of discussions about interesting positions in this group.
- With 'rfibs' and 'sfibs' it is possible to extract special positions played
- on FIBS (or even a whole game) and to comment it.
- I am interested in a collection of good and interesting games, commented or
- not, to improve my own playing. If someone wants to get these utilities
- for collecting and sharing some games, too, the address of our ftp-server
- is:
-
- ftp.irb.uni-hannover.de
- File: pub/spitz/bg/bg.tar.gz
-
- Below I give a short description of the two tools:
-
- Hope to find much interest for my work and many good games,
-
- Jan (hotspot on FIBS)
-
- Version 26th August 94:
-
- Any bug reports, comments ... etc.
-
- rfibs [<record file>] [-c]
-
- 'rfibs' records games played on FIBS and filters the textual output.
- Therefore the setting boardstyle must be set to 3 and the stdout of
- FIBS must be piped through 'rfibs'. The correct call for 'rfibs' is:
- 'telnet <...> | rfibs <args>'.
- Two additional FIBS-commands are available with 'rfibs':
- - bstyle <b>: switches the board display. Additional board displays can be
- created and added in the source 'boards.c' and 'fibs.h'. <b> currently
- ranges from 0 to 1.
- - switch: switches the player and the board.
- - recinit: stops recording of the actual game.
- - comment <comment>: A comment is inserted into the record file.
- Every started, resumed or watched game will be stored in
- <record file>.
- Every talk of the players or watchers will be included in the game as a
- comment.
- The argument '-c' suppresses recording the talks as comments.
- The created file has the same syntax like the output of the FIBS-command
- 'oldmoves'.
-
- Bugs:
- The prompt '>' is missing
- Prompts for login and password are missing, too.
-
- sfibs { <gamefile> [-g] | -p } [-y<b>] [-s]
-
- 'sfibs' shows a recorded game given in <gamefile>. The gamefile can
- be created with 'rfibs' or with the FIBS-command 'oldmoves'.
- Argument '-g' suppresses interaction: The whole game is printed.
- Argument '-y' gives the boardstyle. The available boardstyles are the same
- as in 'rfibs'.
- Argument '-s' puts player O on the downside. Default is player X on the
- downside.
- Argument '-p' doesn't show a game. It enables the user to create and to
- print his own positions.
-
- 'rfibs' and 'sfibs' are given in the following files:
- readme, makefile, fibs.h, sfibs.c, rfibs.c, boards.c
-
- __________________________________________________________________________
-
-
-
- An "as is" DOS Port by Robin Davies (FIBS/W author) is available for
- ftp from:
- ftp.netcom.com/pub/da/damish/rfibsdos.zip
- This version will work with output saved using the '> command for saving
- matches from FIBS/W. The file currently contains executables only.
-
-
- _________________________________________________________________
-
- LaTeX Style for BG Positions and Games
-
- I have just finished the first version of a LaTeX style to print out
- positions and matches.
-
- The main features are:
-
- - Boards produced with a special font made with metafont, no inclusion
- of Postscript files needed (i.e. every dvi previewer should be able
- to display the boards).
-
- - Two different environments for single positions and complete matches.
-
- - Board layout customizable in both environments.
-
- - Automatic generation of the current board at arbitrary places in the
- game environment. Only the moves have to be entered, the state of the
- board is maintained internally by the style.
-
- I have uploaded my LaTeX package to ftp.dante.de as a CTAN submission and
- was told that it's installed under
-
- macros/latex209/contrib/backgammon
-
- It should be available on every CTAN Server (these are if I am right
- informed: ftp.dante.de, ftp.shsu.edu and ftp.tex.ac.uk)
-
- Joerg
-
-
- _________________________________________________________________
-
- D7. WHERE DOES ONE PURCHASE BACKGAMMON SUPPLIES AND BOOKS?
-
- The GAMMON PRESS
-
- The GAMMON PRESS (Bill Robertie)
- PO Box 294
- Arlington, MA
- 02174
- U.S.A.
-
- PHONE: (617) 641-2091
- FAX: (617) 641-2660
-
- Books, software, video, backgammon sets, precision dice, ++.
- The GAMMON PRESS publishes Inside Backgammon, as well as books
- and booklets.
-
-
- _________________________________________________________________
-
- Carol Joy Cole
-
- Carol Joy Cole
- 3003 Ridgecliffe Dr.
- Flint, MI
- 48532
- U.S.A.
-
- (810) 232-9731.
-
- E-mail: carlcole@sils.umich.edu
-
- Books, software, backgammon sets, precision dice, cubes, ++.
- Carol Joy Cole is also the editor of the Flint Area Backgammon News.
-
-
- _________________________________________________________________
-
- Danny Kleinman
-
- Danny Kleinman
- 5312 1/2 Village Green
- Los Angeles, CA
- 90016
- U.S.A.
-
- Books on Backgammon, Bridge, O'Hell, and life.
-
-
- _________________________________________________________________
-
- Dansk Backgammon Forlag
-
- Dansk Backgammon Forlag (Danish Backgammon Press)
- Gersonsvej 25
- dk-2900 Hellerup
- Denmark
- phone: +45 39 40 06 07
-
- or contact Erik Gravgarrd at erikg@inet.uni-c.dk
-
- Books, sets, dice and generel backgammon equipment. You can get all
- the modern books there, plus some of the old ones from the seventies,
- among them 'Backgammon' (Magriel). Also some software.
-
-
- _________________________________________________________________
-
- Crisloid
-
- Crisloid INC.
- P.O. Box 2205
- Providence, Rhode Island
- 02905
-
- tel: (401) 461-7200
- fax: (401) 785-3750
-
- They require a minimum order of $100 to obtain wholesale prices.
-
-
- _________________________________________________________________
-
- Larry Strommen
-
- L. A. Strommen
- 6866 Meadow View Dr.
- Indianapolis, IN 46226
-
- Tel: (317) 545-0224
- E-mail: diceman@indy.net
-
- Precision Dice and JellyFish sales & support.
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
-
- A source for hard-to-find BG books.
-
- John C. Rather
- --------------
-
- Old & Rare Books
- P.O. Box 273
- Kensington, MD 20895 USA
- Telephone: (301) 942-0515
-
- John is a longtime book collector and dealer who specializes in hard-
- to-find out-of-print BG books. He usually has a copy or more of
- Magriel's "Backgammon" (aka "The Bible"), for sale at a fair price.
- A carefully annotated book price list is available upon request.
- John's other book specialities are chess, magic and mountaineering.
-
-
- _________________________________________________________________
-
- D8. AN INDEX OF BACKGAMMON RESOURCES AVAILABLE ON THE INTERNET.
-
- By Site:
-
- http://www.statslab.cam.ac.uk/~sret1/backgammon/main.html
- Stephen Turner's World Wide Web backgammon page.
-
- http://www.ifi.uio.no/~steinw/NBgF.html
- WWW page of the Norwegian Backgammon Federation.
-
- http://baugi.ifi.uio.no:80/~paalf/BG
- Pal Fladstrups Index of Backgammon files.
-
- http://www.ifi.uio.no/~paalf/backgammon.html
- Paal's Backgammon Page.
-
- http://www.utu.fi/harrastus/bg/
- BACKGAMMONSIVU WWW page in the Finnish language
-
- http://hdirisc9.kfk.de/matawww/mata/mata93/mat0m6/bg/bg.html
- Marco Lau's Backgammon-Seite (German and English)
-
- http://www.abekrd.co.uk/Users/mike/fibs/fibs.html
- Michael Quinn's FIBS help document.
-
- ftp://ftp.netcom.com/pub/da/damish/fibshelp.html
- Mark Damish's FIBS help document.
-
- ftp.netcom.com /pub/kw/kwoolsey/gammon/matchqiz/matchqiz.exe
- matchqiz.exe Match Qiz demo for DOS. Self extracting.
-
- ftp.netcom.com /pub/pa/pattib/backgammon/
- kvj_*.ps.gz Kit Woolsey vs. Jeremy Bagai match. Postscript format.
- Typeset by jrichter@aldebaran.cs.uni-sb.de
- (Joerg Richter)
-
- ftp.netcom.com /pub/da/damish/
- File Name Type Notes
- ------------ ---- -----------------------------------------------------
- .message A File that contains this message.
- bg-faq-ptr A Location of the backgammon FAQ (ASCII version).
- bg-faq.html A Hypertext version of FAQ. Read with Mosaic.
- bg-matches D Directory containing backgammon matches.
- bg-rules.html A Backgammon Rules in formated hyper-text.
- bg_1.0.tar.gz B Joerg Richter's LaTeX style & font for documenting
- backgammon positions and games.
- boa_v10.exe B Bearoff program. Gives cubeless probability of
- winning, and best move for up to 15 checkers on
- each side in the home board. Shareware.
- bqdemo.zip B Walter Trices Bearoff Quizmaster Demo. (MS-DOS)
- exbgdemo.sea B Demo of Expert Backgammon for the Macintosh.
- Change type to "APPL", creater to "aust"
- would a .hqx (binhex) be better?
- fibshelp.html A Formated HTML of FIBS help screens. AUG 94
- kw_jb.tar.Z B Kit Woolsey vs. Jeremy Bagai match. Text version.
- matstrat.zip B MS-DOS demo of 'Match Strategist'.
- pubeval.tar.Z B Gerry Tesauros backgammon 'benchmark' function.
- race.tar.Z B 2 bearoff programs: 'race2' & 'race4'. No makefile.
- rfibsdos.zip B Robin Davies DOS port of rfibs and sfibs.
-
-
- figment.csee.usf.edu /pub/misc/FIBS_client
- tiny-fugue text interface to FIBS.
-
- itekiris.kjemi.unit.no /pub
- xfibs07 X interface to FIBS.
-
- shuksan.cs.berkeley.edu /pub/tkfibs/
- TkFibs X Tk/Tcl interface to FIBS.
-
- resudox.net /pub/pc/windows/games/fibsw/
- fibsw MS Windows interface to FIBS.
-
- ftp.cd.chalmers.se /pub/xibc/
- xibc-X.XX.tar.Z X Tcl/Tk/Expect interface to FIBS.
-
- ftp summex-aim.stanford.edu /info-mac/game/brd/mac-fibs-10.hqx
- MacFIBS Mac interface to fibs.
-
- ftp ftp.statslab.cam.ac.uk /pub/users/sret1/backgammon/
- bg2fig Board description to fig converter.
- matches Backagmmon matches.
- printmatch FIBS `oldmoves' to ascii bg boards converter.
- psboards --> bg2fig
-
- ftp ftp.irb.uni-hannover.de /pub/spitz/bg/
- bg.tar.gz FIBS recording/playback tools.
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-
- Section E: MISC.
-
- E1. WHAT OTHER GAMES CAN BE PLAYED ON A BACKGAMMON BOARD?
-
- - Acey-Deucy
- - TricTrac
- - Jacquet
- - Moultezim
- - Plakoto (Portas)
- - Fevka (spelling?)
- - Narde
- - Gioul (Turkish variation)
- - Three Checker Hyper-Backgammon
- - Nackgammon
- - Cubeless, one point backgammon games.
- - Many versions of 'diceless' backgammon.
- - Hyper-Backgammon
- - On some boards, you can flip it over, and play checkers or chess. :-)
-
-
- _________________________________________________________________
-
- Hyper-Backgammon
-
- Newsgroups: rec.games.backgammon
- From: mau@world.std.com (Michael A Urban)
- Subject: Re: 3-Checker Hyper Backgammon
- Date: Thu, 14 Oct 1993 02:23:24 GMT
-
- Each side starts with 3 checkers on their respective 24, 23, and 22
- points. The cube is in play. Jacoby rule in effect. Matches will start
- at 7 points and work their way up in later rounds. All other normal
- backgammon rules apply.
-
-
- _________________________________________________________________
-
- Nackgammon
-
- From: kleef@cs.utwente.nl (Rolf Kleef) at SMTP-Post-Office 10/15/93
-
- Nackgammon: The same as backgammon, but with a different starting
- position: instead of five men on both your midpoint and 6-point, you just
- put four there. The remaining two men end up at the 23-point:
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+ X:
- | O X | | X O O |
- | O X | | X O O |
- | O X | | X |
- | O | | X |
- | | | |
- v| |BAR| |
- | | | |
- | X | | O |
- | X O | | O |
- | X O | | O X X |
- | X O | | O X X |
- +------------------------------------------+ O:
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- This was invented by Nack Ballard (hence the name), to force his bg
- students to practice positional play. Games tend to be much longer, since
- you can't easily start a race with a 65 or 66 opening-phase roll. In July
- this year, we hosted the first European Championship Nackgammon during our
- series of Kater Cup tournaments. Teun Ruardy from Groningen, The
- Netherlands became the first EC Nackgammon!
-
- [What are the cube and gammon rules for Nackgammon?]
-
-
- _________________________________________________________________
-
- Tapa
-
- From: vladimir@cs.ualberta.ca 1/24/95
- Subject: Tapa (yet another kind of backgammon)
-
- The word "tapa" means "bottle cap" and it's an apt name because one seeks to
- block out the opponent's pieces. The starting position is as shown below
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+
- | | | OOO|
- | | | OOO|
- | | | OOO|
- | | | OOO|
- | | | OOO|
- O v| |BAR| |
- moves | | | XXX|
- this | | | XXX|
- way | | | XXX|
- | | | XXX|
- | | | XXX|
- +------------------------------------------+
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- The move direction and game objective are the same as in BG. There is one
- important difference:
-
- Blots (single men) are not taken out when hit. Rather, the opponent's man
- rests on top of the blot and thus forms a point. Points can also be formed
- in the usual way, by placing two or more of your men at the same slot.
-
- If you leave a blot at your home slot (1 or 24) and it gets covered, you
- certainly lose a backgammon (unless your opponent has done the same, in
- which case it's a tie).
-
- A long doublet (5 and 5 or 6 and 6) in the initial stage of the game can be
- very useful because usually the opponent would have some blots in their home
- quadrant and you may cover them. The closer this happens to their home slot,
- the better, because the later you will free the blot when you are bearing
- off.
-
- Tapa is very much a game of strategy. Even if you get caught very close to
- your home row, you may be able to force the opponent to free it by blocking
- enough of his men, so that he doesn't have any other move. During most of
- the game it better to move SLOWER rather than faster. Primes are not
- necessarily useful, eg when the opponent has enough space for short moves
- behind the prime.
-
- If nobody gets caught in the early stage, the two players try to advance
- their men in "almost primed" formations. Then the passing-through of the two
- armies can be a rather dramatic clash.
-
- Tapa is quite popular in Bulgaria. In fact people play three games --BG,
- Gul Bara, and Tapa-- in a row. The cube isn't used and there are no
- backgammons (although there are gammons, called "mars"). I think these games
- (or at least the names) have come to Bulgaria from Turkey. Some people
- (esp. the older ones) use Turkish names for the rolls, eg "shesh-besh" is
- "6 and 5". I'd say backgammon is the favorite recreation of Bulgarian
- pensioners.
- Gul Bara is similar to Narde (the actuall name is Nardy where "y"
- signifies the Russian letter "ery" as in "byk" (bull)), but double rolls
- are very powerful, eg if you roll 1 and 1 then you get to move 4 ones,
- 4 twos, 4 threes, ..., 4 sixes.
-
-
- _________________________________________________________________
-
- Narde
-
- From: zweije@wi.leidenuniv.nl (Vincent Zweije)
-
- In Kazachstan, and probably Russia too, people play a game called
- "Narde" on a backgammon board. It is also played with 15 checkers
- each, in the following starting position (point numbering is taken from
- backgammon).
-
- O's side
-
- 13 14 15 16 17 18 19 20 21 22 23 24
- +------------------------------------------+
- | | | OOO|
- | | | OOO|
- | | | OOO|
- | | | OOO|
- | | | OOO|
- v| |BAR| |^
- |XXX | | |
- |XXX | | |
- |XXX | | |
- |XXX | | |
- |XXX | | |
- +------------------------------------------+
- 12 11 10 9 8 7 6 5 4 3 2 1
-
- X's side
-
- Do to language problems I never got a formal introduction to the game.
- I'll have to write down the rules out of my head. It is played like
- backgammon, with the following exceptions:
-
- 1: Both players move in the same direction. X moves from 12 down to
- 1, then to 24 and down to 13, and finally off; O moves from 24 down
- to 13, then to 12 and down to 1, and finally off.
-
- 2: A point is already made with one checker on it. There is no
- hitting in the game.
-
- 3: Doublets are not special. If you roll 3-3, you get to move a
- checker three pips twice. Possibly the same checker.
-
- Bearing off is like backgammon. Moving is mandatory when possible. I
- don't know whether, like in backgammon, you have to move the higher of
- the dice if you have to choose. It never happened during actual play.
-
- The game is almost fully one of chance. The main thing is to take care
- not to get blocked by a six-point prime (already made with six checkers
- in a row!).
-
- [ There seems to be quite a few games with this starting postion,
- going the same direction, where 1 blot is a blocker, and there is
- no hitting. The rules vary with how many may be in a row, doubles,
- and starting criteria. It seems to be a game where 'blocking' is
- the predonimant strategy. Some games have double games, triple
- games, quad games, depending upon what quadrant the opponent has
- his remaining checkers in. I've never seen this played in the USA.
- ...Mark ]
-
-
- _________________________________________________________________
-
- Diceless Backgammon
-
- From: igor@krest.kharkov.ukraine.ussr (Igor)
- Newsgroups: rec.games.backgammon
- Subject: Re: Diceless Backgammon?
- Date: 27 Mar 92 00:48:51 GMT
- Organization: Society of connoiseurs of female beauty
-
- In fact, there's a version of backgammon, which is much more popular
- than regular bg in USSR, especially in Azerbajdzhan and Uzbekistan.
- Main features are following:
- -both players go same direction ( namely counterclockwise )
- -starting position is different
- -you're not allowed to hit ( which changes strategy a lot).
- And, as far as I know, there are tournaments, where people play
- this version without dices, i.e. calling their rolls. Consequently,
- there exist time control in this tournaments.
-
-
- _________________________________________________________________
-
- Acey-deucy
-
- In this game all the men start off the board. They enter and move
- around the board in the same way as men sent home in regular backgammon.
- In other words, the white men enter in black's home board and move around
- through black's outer board and white's outer board until all are gathered
- in white's home board; then white can start to bear them off. Black enters
- his men in the white home board and moves around in the same manner.
- Rules are the same as for backgammon, except that you can move any man
- you want to at any time, whether or not you have men to bring in.
- In addition, the roll of 1-2 -- acey-deucy -- is an especially valuable
- roll. You begin by playing your ace-deuce. Then you play any number four
- times (in other words, you pick any double you wish). Then you get an
- extra roll. and if this extra roll is also 1-2 you get the same extras
- with it.
- Early game strategy in acey-deucy is to try to establish advanced
- points as quickly as you can, and if possible also establish adjacent
- points as base for a prime. If both sides develop primes right smack up
- against one another, the advantage lies with the prime that is farther
- advanced. Even if the man with the farther-advanced prime has to break his
- first, he will probably win the game; if he can hold his prime longer, he
- almost surely will win.
- Credit: The Backgammon Book, Oswald Jacoby/John Crawford
-
- My own comments: Acey-deucy is a fun game, with a much greater element of
- luck or chance than regular backgammon. 1-2 rolls are deadly. You are
- never out-of-it right to the end. The pace is fast and furious (at least
- compared to regular backgammon -- which, incidentally, I still prefer, but
- Acey-deucy makes a nice change of pace once in a while). One key point of
- strategy -- block your opponent from a play of 1 or 2 if you can. This
- opportunity only occasionally presents itself, but watch for it. If you
- can't play your lowly 1-2, you lose the bonus double and extra roll.
-
-
- -- Acey-Deucy typed/submitted by Peter Nickless
- (nickless@ccs.carleton.ca)
-
-
- _________________________________________________________________
-
- One Point Matches
-
- This variant is played the same as `regular' backgammon with two exceptions;
- the cube is not used, and gammons/backgammon don't exist. This often
- leads to very strategicaly played games, where a back-game is more of
- an option than in the regular version since staying back forever never
- leads to losing more than one point. Since all games are played to
- to completion, `slime vigorish' to turn a game around suddenly occurs
- more frequently since you cannot cube your opponent out.
- Why play `one point matches'? Well, similar games occur all of the
- time in tournament play. Double match point, and crawford to an even
- score are examples.
- One point matches have been labled the `Crack' of backgammon at
- the New England Backgammon Club (NEBC), and the opium of the game by
- others.
-
-
- _________________________________________________________________
-
- E2. HOW DOES ONE BECOME A BETTER PLAYER?
-
- [Suggestions/articles from ALL levels sought for this space]
-
- ----
-
- [Edited from a message about proper cube handling. ...Mark]
-
- Always play backgammon for affordable but meaningful stakes. This
- is surprisingly important. If you play "just for fun" you'll take
- doubles "to see how they'll turn out" and win some of those games
- anyway, giving yourself incorrect reinforcement. Likewise you'll drop
- doubles you should take because "you dont' feel like playing it out."
- If something is riding on the game, you're much less likely to do that.
- In short, it hones the senses and makes you think about the cube all the
- time. There is also definite penalties and rewards for correct cube
- action.
-
- Practice practice practice.
-
- -- michael j zehr
-
-
- _________________________________________________________________
-
-
- I think the first step in becoming a good player is to realize what a
- game backgammon is. Many people think they're unlucky when they lose,
- and don't realize that it is actually also a game of skill.
- The first thing I learned from backgammon was to lose, even from the
- most incredible positions. You shouldn't spend your energy whining
- about your bad rolls, spend it on making good moves (and cube
- decitions!) instead.
- Other than that, it's simple to describe how to become a good
- backgammonplayer: Study, and read all books you can get your hand
- on. If you go to a club or a tournament, watch the good players. One
- of my friends did that a lot when he started. Also, don't be afraid
- to ask strong players questions about a move you made, a move HE made
- or something like that. Most of the strong players are very friendly
- when people ask them about their opinion.
- You can also record matches. This can be matches between two good
- players, or you can have ask a friend to record one of your matches.
- There's a big difference in what you can learn from the former compared
- to the latter.
- I played a tournament in Chicago in '92 and recorded a couple of
- matches, one between Rick Barabino and Dean Muench. Afterwards I went
- through the match myself, and noted the plays I would certairnly not have
- made myself. I asked Dean Muench about why he did this and that, and he
- explained it in a very logical way to me. He asked me which flight i
- played in, I answeared 'Intermediate', and he said 'You won't be that for
- much longer if you keep studying like that!' I was also lucky to get an
- extremely interesting game in that match.
- If you get one of your friends to record your match, you get a chance to
- analyse your own play. This can particularly helpfull if you do it a while
- after the match has played, to see how (if) your game has evolved.
-
- -- Asger Kring
-
-
- _________________________________________________________________
-
-
- [...]
- But a must if you want to reach a high level of backgammon skill is to
- build a positions database. Study positions, and remember as many
- benchmark positions as you can. The most costly mistakes are bad
- middlegame cube actions, and the more benchmarks you have available,
- the better your equity estimates can be, and the more accurate will be
- your related match-equity calculations. Also, the less time you have to
- spend grunting and sweating over equities, the more time you'll have for
- figuring out your opponent--and you'll just have more energy, which is at
- a premium in long tournaments or money sessions.
-
- --Marty Storer
-
-
- _________________________________________________________________
-
-
- Just study and play. What else is there?
-
- -- Roy Friedman
-
-
- _________________________________________________________________
-
-
- [...]
- One last thing: someone remarked that the best way to learn bg was to
- play and observe on FIBS. I might argue. Get a hold of the matches
- Heinrich sells. Go through them. Many times. Roll out positions. Try and
- see the line of thought behind a play. Second only to playing countless
- hours, those matches were some of the most useful studying I've done.
-
- -- Kim Scheinberg
-
-
- _________________________________________________________________
-
-
- Exerpts from `A Talk with Paul Weaver' by Walter Trice from
- `Anchors' (The New England BACKGAMMON CLUB Newsletter) Oct 1994
-
- [Paul Weaver was rated number 1 on Kent Goulding's International
- rating list in June 1992, and June 1993.]
-
- [...]
- WT: What do you have to say to the up-and-coming intermediate who has
- decided that he is absolutely determined to win the 1996 World Cup? What
- would he have to do?
-
- PW: Well there's no way that he can ENSURE winning it without cheating.
- Even if you're the best player in the world the chances that you're going
- to win this tournament are actually quite small.
-
- WT: Okay, let's just say that he wants to give himself a damn good shot at
- it.
-
- PW: Well, first of all he needs to be in excellent shape physically. You
- need to have a lot of stamina. If you're in good enough shape to go out and
- run 5 miles a day, then you're probably in good enough shape to play.
- Stamina is a very important ingredient of success in this kind of
- tournament, and if you look at Sylvester and Horan, both of them have a lot
- of stamina.
- In addition to stamina, technical knowledge is important, so how do you
- get to be a good player technically? Read the newsletters, read the books
- including Kit Woolsey's MATCHQIZ material, and start doing all you can to
- analyze positions and roll out positions. When I say roll out positions, I
- don't just mean feed them to your computer, I mean sit down and move the
- checkers yourself. When you roll something out yourself you learn an awful
- lot more than just the raw numbers. You get an insight into the variations
- that develop in the position, and you start figuring out for yourself what
- checker strategies work and what strategies don't. You see fluky ways that
- you can lose the game, and when you start seeing them over and over again,
- you realize that maybe they aren't so fluky and that you should find ways
- to prevent them. So my advice to any intermediate who wants to improve his
- game would be to get your hands dirty and do some work and roll out
- positions. When I did this my game began to improve immensely.
-
- WT: You've certainly rolled out a lot of positions. How many is it at this
- point?
-
- PW: Well, the number has got to be over a thousand.
-
- WT: Do you think it's important to actually play?
-
- PW: Oh sure. Rolling out positions by itself is not going to make you a
- good player. It's important to play, and also to play the strongest
- competition available. To play in the toughest tournaments that you can,
- and to play heads-up sessions with the strongest players that are
- available. Play for enough to make it meaningful.
-
- WT: So it's read, roll out, play. Plus jog.
-
- PW: More than jog -- I would say run. Get yourself in good shape. Diet and
- rest are also important.
-
- WT: How much time do you devote to backgammon during the average week? Is
- it like a full-time job?
-
- PW: Well, I suppose it is. It varies -- sometimes very little, sometimes as
- much as 40 or 50 hours. But lately my life has changed and with all the
- travelling I'm doing and being in Brazil, I don't spend nearly as much time
- rolling out positions. And I've decided that my time has come to stop
- rolling things out and start playing the game for real. But I constantly
- review my material. I have close to 1000 reference positions.
-
- WT: So you don't see yourself having any more major improvements in your
- game? You've just about "got it?"
-
- PW: No! Not by a long shot. For one thing, the computer software... I
- believe that within a few years someone is going to come up with a piece
- of software that will nail down the equity of any backgammon position
- to within 1/100 of a point. It's conceivable that it has already happened.
-
- WT: You think maybe there's a perfect backgammon machine out there?
-
- PW: Not just one. Enough different people are working on it that there's a
- good chance that this thing will be solved by more than one person. And
- since a lot of people are working on it it won't be kept a secret for
- long. And when this tool becomes available I'll learn a lot, for example
- about backgames. I'll learn whether it's true that different match scores
- will affect your opening plays and responses. We'll get all the openings
- and responses nailed down, and pretty much all the 3rd roll things will be
- committed to memory.
- [...]
-
-
- _________________________________________________________________
-
-
- [...]
- What is it that makes the better player better? It is his ability to play
- through a full game making fewer mistakes than the weaker player.
- [...]
-
- From a posting to rec.games.backgammon by Kit Woolsey
-
-
- _________________________________________________________________
-
-
- IMHO, FIBS is the single best learning took for backgammon right now.
- Hang around, play, watch better players... you can't help but improve
- your game.
- Patti Beadles pattib@netcom.com
-
-
- _________________________________________________________________
-
-
- I have personally developed my skills in backgammon partly by reading the
- available literature, but also by playing fairly high stakes money games.
-
- One of the single most developing activities has been my money game session
- with another Danish player. We have invoked our own very special rule that
- sharpens your game considerably and hence improves your performance.
-
- The rule is:
-
- In case of any cube action -
- Any player has the option of demanding the other player to accept a
- proposition to be played five times.
-
- For instance:
- Peter doubles me. I drop. Peter thinks that I should have accepted. Now he
- can demand to be paid one point five times, each time setting up the same
- position with him accepting i.e. he owns the cube on 2.
-
- With this rule in effect you have to consider any cube action much more in
- depth, because you also have to consider the other side. And also there will
- be no "cheap" drops where you might want to "play it safe" on the score
- sheet. A drop that really is a take can prove very costly indeed.
-
- For my friend and myself it has been a very efficient learning tool
- as well as a great gambling add-on to normal backgammon.
-
- --- Erik Gravgaard
-
-
- _________________________________________________________________
-
- E3. MISC.
-
-
- -- Apparantly it is possable to receive and post to newsgroups via
- E-mail. Send mail to netnews@db.stanford.edu Put "help" in your
- message. You will receive a reply explaining how you can subscribe
- to all Usenet messages that contain a particular keyword or list
- of keywords in them. radev@news.cs.columbia.edu (Dragomir R. Radev)
-
- ----
-
- Netnews@stanford is good for reading Usenet by mail.
-
- To post to rgb you need the UTexas mail-to-news gateway
- send mail to "rec-games-backgammon@cs.utexas.edu" and this will
- post to r.g.b.
- -- Radev
-
-
- _________________________________________________________________
-
-
- _________________________________________________________________
-